766ae119a8
CheckpointSave node name.
2024-08-19 15:06:12 -04:00
310ad09258
Add a ModelSave node.
2024-08-17 21:43:07 -04:00
a475ec2300
Cleanup HunyuanDit controlnets.
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Use the: ControlNetApply SD3 and HunyuanDiT node.
2024-08-09 02:59:34 -04:00
06eb9fb426
feat: add support for HunYuanDit ControlNet ( #4245 )
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* add support for HunYuanDit ControlNet
* fix hunyuandit controlnet
* fix typo in hunyuandit controlnet
* fix typo in hunyuandit controlnet
* fix code format style
* add control_weight support for HunyuanDit Controlnet
* use control_weights in HunyuanDit Controlnet
* fix typo
2024-08-09 02:59:24 -04:00
f3bc40223a
Add format metadata to CLIP save to make compatible with diffusers safetensors loading ( #4233 )
2024-08-06 01:45:24 -04:00
ddb6a9f47c
Set the step in EmptySD3LatentImage to 16.
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These models work better when the res is a multiple of 16.
2024-08-04 15:59:02 -04:00
56f3c660bf
ModelSamplingFlux now takes a resolution and adjusts the shift with it.
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If you want to sample Flux dev exactly how the reference code does use
the same resolution as your image in this node.
2024-08-04 04:06:00 -04:00
0eea47d580
Add ModelSamplingFlux to experiment with the shift value.
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Default shift on Flux Schnell is 0.0
2024-08-03 03:54:38 -04:00
7cd0cdfce6
Add advanced model merge node for Flux model.
2024-08-02 23:20:53 -04:00
bfb52de866
Lower SAG scale step for finer control ( #4158 )
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* Lower SAG step for finer control
Since the introduction of cfg++ which uses very low cfg value, a step of 0.1 in SAG might be too high for finer control. Even SAG of 0.1 can be too high when cfg is only 0.6, so I change the step to 0.01.
* Lower PAG step as well.
* Update nodes_sag.py
2024-08-02 10:29:03 -04:00
eca962c6da
Add FluxGuidance node.
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This lets you adjust the guidance on the dev model which is a parameter
that is passed to the diffusion model.
2024-08-02 10:25:49 -04:00
c1696cd1b5
Add missing import ( #4174 )
2024-08-02 09:34:12 -04:00
a531001cc7
Add CLIPTextEncodeFlux.
2024-08-01 18:53:25 -04:00
9300058026
Add dpmpp_2s_ancestral as custom sampler ( #4101 )
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Adding dpmpp_2s_ancestral as custom sampler node to enable its use with eta and s_noise when using custom sampling.
2024-07-27 16:19:50 -04:00
6225a7827c
Add CLIPTextEncodeHunyuanDiT.
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Useful for testing what each text encoder does.
2024-07-26 13:08:06 -04:00
b2c995f623
"auto" type is only relevant to the SetUnionControlNetType node.
2024-07-22 11:30:38 -04:00
4151fbfa8a
Add error message on union controlnet ( #4081 )
2024-07-22 11:27:32 -04:00
f836e69346
Fix bug with SaveAudio node with --gpu-only
2024-07-21 16:16:45 -04:00
6ab8cad22e
Implement beta sampling scheduler.
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It is based on: https://arxiv.org/abs/2407.12173
Add "beta" to the list of schedulers and the BetaSamplingScheduler node.
2024-07-19 18:05:09 -04:00
ff6ca2a892
Move PAG to model_patches/unet section.
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Move other unet model_patches nodes to model_patches/unet section.
2024-07-18 17:22:51 -04:00
60383f3b64
Move controlnet nodes to conditioning/controlnet.
2024-07-16 17:08:25 -04:00
8270c62530
Add SetUnionControlNetType to set the type of the union controlnet model.
2024-07-16 17:04:53 -04:00
8e012043a9
Add a ModelSamplingAuraFlow node to change the shift value.
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Set the default AuraFlow shift value to 1.73 (sqrt(3)).
2024-07-11 17:57:36 -04:00
628f0b8ebc
Move audio nodes out of _for_testing.
2024-07-07 09:22:32 -04:00
01991f72ce
Fix SamplerEulerCFGpp node.
2024-07-02 12:21:08 -04:00
b82d67d5bf
Add SamplerEulerAncestralCFG++ custom sampler node ( #3901 )
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(for eta and s_noise)
2024-07-01 17:42:17 -04:00
fbb7a1f1b6
PreviewAudio node.
2024-06-29 01:33:22 -04:00
7ecb2ec169
Audio second setting in EmptyLatentAudio.
2024-06-28 02:55:36 -04:00
264caca20e
ControlNetApplySD3 node can now be used to use SD3 controlnets.
2024-06-27 18:43:11 -04:00
4650e7d6e9
Save and load workflow from the flac files output by SaveAudio.
2024-06-27 02:07:29 -04:00
3b423afcca
Add audio widget ( #3863 )
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* Add audio widget
* Fix audio bugs
* Add CSS
* Populate audio widget when load history
2024-06-27 00:22:55 -04:00
69d710e40f
Implement my alternative take on CFG++ as the euler_pp sampler.
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Add euler_ancestral_pp which is the ancestral version of euler with the
same modification.
2024-06-25 07:41:52 -04:00
eab211bb1e
Resample audio to 44100 when VAE encoding it.
2024-06-24 16:55:20 -04:00
73ca780019
Add SamplerEulerCFG++ node.
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This node should match the DDIM implementation of CFG++ when "regular" is
selected.
"alternative" is a slightly different take on CFG++
2024-06-23 13:21:18 -04:00
887a6341ed
Proper ModelMergeSD3_2B node.
2024-06-21 08:41:31 -04:00
45e10cac19
feat: add gits scheduler ( #3769 )
2024-06-20 08:12:15 -04:00
0d6a57938e
Support loading diffusers SD3 model format with UNETLoader node.
2024-06-19 22:21:18 -04:00
bb1969cab7
Initial support for the stable audio open model.
2024-06-15 12:14:56 -04:00
0eaa34ec5b
Fix regular empty latent image not working with SD3 and custom sampler.
2024-06-12 10:32:34 -04:00
c8b5e08dc3
Default shift value on SD3 is 3.0
2024-06-12 02:24:39 -04:00
32be358213
Save SD3 modelspec.architecture in CheckpointSave node.
2024-06-12 01:02:07 -04:00
1c34d338d7
Update EmptySD3LatentImage to use 1024 resolution by default.
2024-06-11 07:37:22 -04:00
8c4a9befa7
SD3 Support.
2024-06-10 14:06:23 -04:00
6cd8ffc465
Reshape the empty latent image to the right amount of channels if needed.
2024-06-08 02:35:08 -04:00
20447e9ec9
Fix alpha in PorterDuffImageComposite. ( #3411 )
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There were two bugs in PorterDuffImageComposite.
The first one is the fact that it uses the mask input directly as alpha, missing the conversion (`1-a`). The fix is similar to c16f5744 .
The second one is that all color composition formulas assume alpha premultiplied values, while the input is not premultiplied.
This change fixes both of these issue.
2024-06-04 16:37:11 -04:00
e2c585f3be
Fix to allow use of PerpNegGuider with cfg_function_post hooks (like PAG) ( #3618 )
2024-06-01 12:36:08 -04:00
91542d4f8b
Import spandrel_extra_arches if present.
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I will not add this dependency to the default ones because models in the
spandrel_extra_arches package are non commercial and therefore not
compatible with free software licenses like the one ComfyUI uses.
If you don't mind this you can install it manually yourself.
2024-05-28 01:42:11 -04:00
0920e0e5fe
Remove some unused imports.
2024-05-27 19:08:27 -04:00
16a493a190
Keep compatibility with some custom nodes.
2024-05-26 15:37:41 -04:00
9a151b7def
Fix issue and unpin spandrel package.
2024-05-26 13:44:47 -04:00