predicated_tile_access_iterator_2dthreadtile.h File Reference

Templates calculating the address and predicates to the load of tiles from pitch-linear rank=2 tensors. More...

`#include "cutlass/array.h"`
`#include "cutlass/coord.h"`
`#include "cutlass/cutlass.h"`
`#include "cutlass/layout/matrix.h"`
`#include "cutlass/layout/pitch_linear.h"`
`#include "cutlass/matrix_shape.h"`
`#include "cutlass/predicate_vector.h"`
`#include "cutlass/tensor_ref.h"`
`#include "cutlass/tensor_view.h"`
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## Classes

class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape, Element, Layout, AdvanceRank, ThreadMap, AccessType >
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::PitchLinear, AdvanceRank, ThreadMap_, AccessType_ >
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::PitchLinear, AdvanceRank, ThreadMap_, AccessType_ >::Params
| Parameters object is precomputed state and is host-constructible. More...
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::ColumnMajor, AdvanceRank, ThreadMap_, AccessType_ >
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::ColumnMajor, AdvanceRank, ThreadMap_, AccessType_ >::Params
| Parameters object is precomputed state and is host-constructible. More...
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::RowMajor, AdvanceRank, ThreadMap_, AccessType_ >
class | cutlass::transform::threadblock::PredicatedTileAccessIterator2dThreadTile< Shape_, Element_, layout::RowMajor, AdvanceRank, ThreadMap_, AccessType_ >::Params
| Parameters object is precomputed state and is host-constructible. More...

## Namespaces

| cutlass
| cutlass::transform
| cutlass::transform::threadblock

## Detailed Description

This iterator uses masks to guard out-of-bounds accesses and visits the last "residue" tile first, with the objective of minimizing predicate mask updates during steady-state operation.

A precomputed "Params" object minimizes the amount of state that must be stored in registers, and integer addition is used to advance the pointer through memory.