New updates for 2.11 (#775)

* New updates.

* Minor profiler updates

Co-authored-by: Aniket Shivam <ashivam@nvidia.com>
This commit is contained in:
ANIKET SHIVAM
2023-01-20 13:32:57 -08:00
committed by GitHub
parent d49bef88f9
commit 66d9cddc83
1341 changed files with 2003 additions and 1732 deletions

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@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

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@ -86,7 +86,7 @@ threadblock. Typically this requires the 2nd Convolution uses 1x1 filter without
# Copyright
Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
SPDX-License-Identifier: BSD-3-Clause
```

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@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

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/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
@ -199,15 +199,15 @@ public:
"GEMM operations.");
/// Number of cp.async instructions to load one stage of operand A
static int const TBLDGSTSIterationsA0 =
static int const TBLoadIterationsA0 =
IteratorA0::ThreadMap::Iterations::kCount;
/// Number of cp.async instructions to load one stage of operand B
static int const TBLDGSTSIterationsB0 =
static int const TBLoadIterationsB0 =
IteratorB0::ThreadMap::Iterations::kCount;
/// Number of cp.async instructions to load one stage of operand B
static int const TBLDGSTSIterationsB1 =
static int const TBLoadIterationsB1 =
IteratorB1::ThreadMap::Iterations::kCount;
/// Number of stages
@ -215,15 +215,15 @@ public:
/// Number of cp.async instructions to load on group of operand A
static int const kAccessesPerGroupA0 =
(TBLDGSTSIterationsA0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
(TBLoadIterationsA0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
/// Number of cp.async instructions to load on group of operand B
static int const kAccessesPerGroupB0 =
(TBLDGSTSIterationsB0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
(TBLoadIterationsB0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
/// Number of cp.async instructions to load on group of operand B
static int const kAccessesPerGroupB1 =
(TBLDGSTSIterationsB1 + Base::kWarpGemmIterations1 - 1) / Base::kWarpGemmIterations1;
(TBLoadIterationsB1 + Base::kWarpGemmIterations1 - 1) / Base::kWarpGemmIterations1;
};
private:
@ -304,10 +304,10 @@ public:
IteratorA0::kAccessesPerVector);
this->smem_iterator_A0_.set_iteration_index(group_start_A0);
// LDGSTS for operand A
// Load for operand A
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupA0; ++j) {
if (group_start_A0 + j < Detail::TBLDGSTSIterationsA0) {
if (group_start_A0 + j < Detail::TBLoadIterationsA0) {
typename IteratorA0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorA0::AccessType *>(
this->smem_iterator_A0_.get());
@ -334,10 +334,10 @@ public:
IteratorB0::kAccessesPerVector);
this->smem_iterator_B0_.set_iteration_index(group_start_B0);
// LDGSTS for operand B
// Load for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupB0; ++j) {
if (group_start_B0 + j < Detail::TBLDGSTSIterationsB0) {
if (group_start_B0 + j < Detail::TBLoadIterationsB0) {
typename IteratorB0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB0::AccessType *>(
this->smem_iterator_B0_.get());
@ -367,10 +367,10 @@ public:
IteratorB1::kAccessesPerVector);
this->smem_iterator_B1_.set_iteration_index(group_start_B1);
// LDGSTS for operand B
// Load for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupB1; ++j) {
if (group_start_B1 + j < Detail::TBLDGSTSIterationsB1) {
if (group_start_B1 + j < Detail::TBLoadIterationsB1) {
typename IteratorB1::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB1::AccessType *>(
this->smem_iterator_B1_.get());
@ -430,9 +430,9 @@ public:
iterator_A0.set_iteration_index(0);
this->smem_iterator_A0_.set_iteration_index(0);
// LDGSTS for operand A
// Load for operand A
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsA0; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsA0; ++j) {
typename IteratorA0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorA0::AccessType *>(
this->smem_iterator_A0_.get());
@ -458,9 +458,9 @@ public:
iterator_B0.set_iteration_index(0);
this->smem_iterator_B0_.set_iteration_index(0);
// LDGSTS for operand B
// Load for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsB0; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsB0; ++j) {
typename IteratorB0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB0::AccessType *>(
this->smem_iterator_B0_.get());
@ -674,9 +674,9 @@ public:
iterator_B1.set_iteration_index(0);
this->smem_iterator_B1_.set_iteration_index(0);
// LDGSTS for operand B
// Load for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsB1; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsB1; ++j) {
typename IteratorB1::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB1::AccessType *>(
this->smem_iterator_B1_.get());

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
@ -205,15 +205,15 @@ public:
"GEMM operations.");
/// Number of cp.async instructions to load one stage of operand A
static int const TBLDGSTSIterationsA0 =
static int const TBLoadIterationsA0 =
IteratorA0::ThreadMap::Iterations::kCount;
/// Number of cp.async instructions to load one stage of operand B
static int const TBLDGSTSIterationsB0 =
static int const TBLoadIterationsB0 =
IteratorB0::ThreadMap::Iterations::kCount;
/// Number of cp.async instructions to load one stage of operand B
static int const TBLDGSTSIterationsB1 =
static int const TBLoadIterationsB1 =
IteratorB1::ThreadMap::Iterations::kCount;
/// Number of stages
@ -221,15 +221,15 @@ public:
/// Number of cp.async instructions to load on group of operand A
static int const kAccessesPerGroupA0 =
(TBLDGSTSIterationsA0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
(TBLoadIterationsA0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
/// Number of cp.async instructions to load on group of operand B
static int const kAccessesPerGroupB0 =
(TBLDGSTSIterationsB0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
(TBLoadIterationsB0 + Base::kWarpGemmIterations0 - 1) / Base::kWarpGemmIterations0;
/// Number of cp.async instructions to load on group of operand B
static int const kAccessesPerGroupB1 =
(TBLDGSTSIterationsB1 + Base::kWarpGemmIterations1 - 1) / Base::kWarpGemmIterations1;
(TBLoadIterationsB1 + Base::kWarpGemmIterations1 - 1) / Base::kWarpGemmIterations1;
};
private:
@ -327,10 +327,10 @@ public:
IteratorA0::kAccessesPerVector);
this->smem_iterator_A0_.set_iteration_index(group_start_A0);
// LDGSTS for operand A
// cp.async for operand A
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupA0; ++j) {
if (group_start_A0 + j < Detail::TBLDGSTSIterationsA0) {
if (group_start_A0 + j < Detail::TBLoadIterationsA0) {
typename IteratorA0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorA0::AccessType *>(
this->smem_iterator_A0_.get());
@ -357,10 +357,10 @@ public:
IteratorB0::kAccessesPerVector);
this->smem_iterator_B0_.set_iteration_index(group_start_B0);
// LDGSTS for operand B
// cp.async for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupB0; ++j) {
if (group_start_B0 + j < Detail::TBLDGSTSIterationsB0) {
if (group_start_B0 + j < Detail::TBLoadIterationsB0) {
typename IteratorB0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB0::AccessType *>(
this->smem_iterator_B0_.get());
@ -390,10 +390,10 @@ public:
IteratorB1::kAccessesPerVector);
this->smem_iterator_B1_.set_iteration_index(group_start_B1);
// LDGSTS for operand B
// cp.async for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::kAccessesPerGroupB1; ++j) {
if (group_start_B1 + j < Detail::TBLDGSTSIterationsB1) {
if (group_start_B1 + j < Detail::TBLoadIterationsB1) {
typename IteratorB1::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB1::AccessType *>(
this->smem_iterator_B1_.get());
@ -453,9 +453,9 @@ public:
iterator_A0.set_iteration_index(0);
this->smem_iterator_A0_.set_iteration_index(0);
// LDGSTS for operand A
// cp.async for operand A
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsA0; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsA0; ++j) {
typename IteratorA0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorA0::AccessType *>(
this->smem_iterator_A0_.get());
@ -481,9 +481,9 @@ public:
iterator_B0.set_iteration_index(0);
this->smem_iterator_B0_.set_iteration_index(0);
// LDGSTS for operand B
// cp.async for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsB0; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsB0; ++j) {
typename IteratorB0::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB0::AccessType *>(
this->smem_iterator_B0_.get());
@ -689,9 +689,9 @@ public:
iterator_B1.set_iteration_index(0);
this->smem_iterator_B1_.set_iteration_index(0);
// LDGSTS for operand B
// cp.async for operand B
CUTLASS_PRAGMA_UNROLL
for (int j = 0; j < Detail::TBLDGSTSIterationsB1; ++j) {
for (int j = 0; j < Detail::TBLoadIterationsB1; ++j) {
typename IteratorB1::AccessType *dst_ptr =
reinterpret_cast<typename IteratorB1::AccessType *>(
this->smem_iterator_B1_.get());

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
# Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without

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