################################################################################################# # # Copyright (c) 2023 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: BSD-3-Clause # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # ################################################################################################# """ Collection of builtin functions used for host reference in EVT """ import numpy as np from cutlass_cppgen.utils.datatypes import is_cupy_tensor, is_numpy_tensor, is_torch_available, is_torch_tensor if is_torch_available(): import torch def multiply_add(x, y, z): return x * y + z def sum(x, dim): if is_numpy_tensor(x): return x.sum(axis=tuple(dim)) elif is_torch_tensor(x): return torch.sum(x, dim) def max(x, dim): if is_numpy_tensor(x): return x.max(axis=tuple(dim)) elif is_torch_tensor(x): return torch.amax(x, dim) def maximum(x, y): if is_numpy_tensor(x): return np.maximum(x, y) elif is_torch_tensor(x): return torch.maximum(x, torch.tensor(y)) def minimum(x, y): if is_numpy_tensor(x): return np.minimum(x, y) elif is_torch_tensor(x): return torch.minimum(x, torch.tensor(y)) def exp(x): if is_numpy_tensor(x): return np.exp(x) elif is_torch_tensor(x): return torch.exp(x) ############################################################################## # Layout manipulate nodes ############################################################################## def permute(x, indices: tuple): if is_numpy_tensor(x): return np.transpose(x, axes=indices) elif is_torch_tensor(x): return x.permute(*indices) def reshape(x, new_shape: tuple): if is_numpy_tensor(x): return np.reshape(x, newshape=new_shape) elif is_torch_tensor(x): return x.view(new_shape)