refactor(asset-storage): fix security problems

This commit is contained in:
Harry
2026-01-25 03:44:11 +08:00
parent 22287e16e2
commit c035133353
32 changed files with 852 additions and 135 deletions

View File

@ -1,15 +1,17 @@
from core.app.entities.app_asset_entities import AppAssetFileTree, AppAssetNode
from core.app_assets.entities import AssetItem, FileAsset
from core.app_assets.paths import AssetPaths
from core.app_assets.storage import AppAssetStorage, AssetPath
from .base import BuildContext
class FileBuilder:
_nodes: list[tuple[AppAssetNode, str]]
_storage: AppAssetStorage
def __init__(self) -> None:
def __init__(self, storage: AppAssetStorage) -> None:
self._nodes = []
self._storage = storage
def accept(self, node: AppAssetNode) -> bool:
return True
@ -24,7 +26,7 @@ class FileBuilder:
path=path,
file_name=node.name,
extension=node.extension or "",
storage_key=AssetPaths.draft_file(ctx.tenant_id, ctx.app_id, node.id),
storage_key=self._storage.get_storage_key(AssetPath.draft(ctx.tenant_id, ctx.app_id, node.id)),
)
for node, path in self._nodes
]

View File

@ -1,15 +1,15 @@
import json
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from typing import Any, cast
from core.app.entities.app_asset_entities import AppAssetFileTree, AppAssetNode
from core.app_assets.entities import AssetItem, FileAsset
from core.app_assets.paths import AssetPaths
from core.app_assets.storage import AppAssetStorage, AssetPath, AssetPathBase
from core.skill.entities.skill_bundle import SkillBundle
from core.skill.entities.skill_document import SkillDocument
from core.skill.skill_compiler import SkillCompiler
from core.skill.skill_manager import SkillManager
from extensions.storage.base_storage import BaseStorage
from .base import BuildContext
@ -19,23 +19,24 @@ class _LoadedSkill:
node: AppAssetNode
path: str
content: str
metadata: dict
metadata: dict[str, Any]
@dataclass
class _CompiledSkill:
node: AppAssetNode
path: str
resolved_key: str
ref: AssetPathBase
storage_key: str
content_bytes: bytes
class SkillBuilder:
_nodes: list[tuple[AppAssetNode, str]]
_max_workers: int
_storage: BaseStorage
_storage: AppAssetStorage
def __init__(self, storage: BaseStorage, max_workers: int = 8) -> None:
def __init__(self, storage: AppAssetStorage, max_workers: int = 8) -> None:
self._nodes = []
self._max_workers = max_workers
self._storage = storage
@ -67,12 +68,13 @@ class SkillBuilder:
artifact = artifact_set.get(skill.node.id)
if artifact is None:
continue
resolved_key = AssetPaths.build_resolved_file(ctx.tenant_id, ctx.app_id, ctx.build_id, skill.node.id)
resolved_ref = AssetPath.resolved(ctx.tenant_id, ctx.app_id, ctx.build_id, skill.node.id)
to_upload.append(
_CompiledSkill(
node=skill.node,
path=skill.path,
resolved_key=resolved_key,
ref=resolved_ref,
storage_key=self._storage.get_storage_key(resolved_ref),
content_bytes=artifact.content.encode("utf-8"),
)
)
@ -87,19 +89,26 @@ class SkillBuilder:
path=s.path,
file_name=s.node.name,
extension=s.node.extension or "",
storage_key=s.resolved_key,
storage_key=s.storage_key,
)
for s in to_upload
]
def _load_all(self, ctx: BuildContext) -> list[_LoadedSkill]:
def load_one(node: AppAssetNode, path: str) -> _LoadedSkill:
draft_key = AssetPaths.draft_file(ctx.tenant_id, ctx.app_id, node.id)
try:
data = json.loads(self._storage.load_once(draft_key))
content = data.get("content", "") if isinstance(data, dict) else ""
metadata = data.get("metadata", {}) if isinstance(data, dict) else {}
except Exception:
draft_ref = AssetPath.draft(ctx.tenant_id, ctx.app_id, node.id)
data = json.loads(self._storage.load(draft_ref))
content = ""
metadata: dict[str, Any] = {}
if isinstance(data, dict):
data_dict = cast(dict[str, Any], data)
content_value = data_dict.get("content", "")
content = content_value if isinstance(content_value, str) else str(content_value)
metadata_value = data_dict.get("metadata", {})
if isinstance(metadata_value, dict):
metadata = cast(dict[str, Any], metadata_value)
except (FileNotFoundError, json.JSONDecodeError, TypeError, ValueError):
content = ""
metadata = {}
return _LoadedSkill(node=node, path=path, content=content, metadata=metadata)
@ -110,7 +119,7 @@ class SkillBuilder:
def _upload_all(self, skills: list[_CompiledSkill]) -> None:
def upload_one(skill: _CompiledSkill) -> None:
self._storage.save(skill.resolved_key, skill.content_bytes)
self._storage.save(skill.ref, skill.content_bytes)
with ThreadPoolExecutor(max_workers=self._max_workers) as executor:
futures = [executor.submit(upload_one, skill) for skill in skills]