- Introduced AppBundleService for managing app bundle publishing and importing, integrating workflow and asset services.
- Added methods for exporting app bundles as ZIP files, including DSL and asset management.
- Implemented source zip extraction and validation to enhance asset import processes.
- Refactored asset packaging to utilize AssetZipPackager for improved performance and organization.
- Enhanced error handling for bundle format and security during import operations.
- Replaced SkillArtifactSet with SkillBundle across various components, enhancing the organization of skill dependencies and references.
- Updated SkillManager methods to load and save bundles instead of artifacts, improving clarity in asset management.
- Refactored SkillCompiler to compile skills into bundles, streamlining the dependency resolution process.
- Adjusted DifyCli and SandboxBashSession to utilize ToolDependencies, ensuring consistent handling of tool references.
- Introduced AssetReferences for better management of file dependencies within skill bundles.
- Updated binary files for Dify CLI on various platforms (darwin amd64, darwin arm64, linux amd64, linux arm64).
- Refactored skill compilation in LLMNode to improve clarity and maintainability by explicitly naming parameters and incorporating AppAssets for base path management.
- Minor fix in AppAssetFileTree to remove unnecessary leading slash in path construction.
The `/console/api/system-features` is required for the dashboard initialization. Authentication would create circular dependency (can't login without dashboard loading).
ref: CVE-2025-63387
Related: #31368
- Introduced SandboxManager.delete_storage method for improved storage management.
- Refactored skill loading and tool artifact handling in DifyCliInitializer and SandboxBashSession.
- Updated LLMNode to extract and compile tool artifacts, enhancing integration with skills.
- Improved attribute management in AttrMap for better error handling and retrieval methods.
- Added AttrMap and AttrKey classes for type-safe attribute storage.
- Implemented AppAssetsAttrs and SkillAttrs for managing application and skill attributes.
- Refactored Sandbox and initializers to utilize the new attribute management system, enhancing modularity and clarity in asset handling.
- Introduced threading for loading skills and uploading compiled content to improve performance.
- Added data classes for better structure and clarity in handling loaded and compiled skills.
- Refactored the skill compilation process to separate loading and uploading, enhancing maintainability.
- Changed the command timeout duration from 60 seconds to 1 hour for improved session stability.
- Refactored session cleanup logic to utilize the CLI API session object instead of session ID, enhancing clarity and maintainability.
- Added a keepalive thread to maintain the E2B sandbox timeout, preventing premature termination.
- Introduced a stop event to manage the lifecycle of the keepalive thread.
- Refactored the sandbox initialization to include the new keepalive functionality.
- Enhanced logging to capture failures in refreshing the sandbox timeout.
- Moved sandbox-related classes and functions into a dedicated module for better organization.
- Updated the sandbox initialization process to streamline asset management and environment setup.
- Removed deprecated constants and refactored related code to utilize new sandbox entities.
- Enhanced the workflow context to support sandbox integration, allowing for improved state management during execution.
- Adjusted various components to utilize the new sandbox structure, ensuring compatibility across the application.
- Introduced DraftAppAssetsInitializer for handling draft assets.
- Updated SandboxLayer to conditionally set sandbox ID and storage based on workflow version.
- Improved asset initialization logging and error handling.
- Refactored ArchiveSandboxStorage to support exclusion patterns during archiving.
- Modified command and LLM nodes to retrieve sandbox from workflow context, supporting draft workflows.