Introduce app_asset_contents table as a read-through cache over S3 for
text-like asset files (e.g. .md skill documents). This eliminates N
individual S3 fetches during SkillBuilder builds — bulk_load pulls all
content in a single SQL query with S3 fallback on miss.
Key components:
- CachedContentAccessor: DB-first read / dual-write / S3 fallback
- AssetContentService: static DB operations (get, get_many, upsert, delete)
- should_mirror(): single source of truth for extension-based policy
- Alembic migration for app_asset_contents table
Modified callers:
- SkillBuilder uses accessor.bulk_load() instead of per-node S3 reads
- AppAssetService.get/update_file_content route through accessor
- delete_node cleans both DB cache and S3
- draft_app_assets_initializer uses should_mirror() instead of hardcoded .md
Refactor skill compilation around mergeable bundle patches so dynamic skill updates no longer require full rebuilds. Keep dependency closures accurate by recomputing affected nodes from direct dependency data.
- Replaced direct storage references with SilentStorage in various components to enhance fallback mechanisms.
- Updated storage key formats for sandbox archives and files to improve clarity and consistency.
- Refactored related classes and methods to utilize the new SandboxFilePath structure.
- Adjusted unit tests to reflect changes in the StorageTicket model and its serialization methods.
- Removed unused app asset download and upload endpoints, along with sandbox archive and file download endpoints.
- Updated imports in the file controller to reflect the removal of these endpoints.
- Simplified the generator.py file by consolidating the code context field definition.
- Enhanced the storage layer with a unified presign wrapper for better handling of presigned URLs.
- Add BundleManifest with dsl_filename for 100% tree ID restoration
- Implement two-step import flow: prepare (get upload URL) + confirm
- Use sandbox for zip extraction and file upload via presigned URLs
- Store import session in Redis with 1h TTL
- Add SandboxUploadItem for symmetric download/upload API
- Remove legacy source_zip_extractor, inline logic in service
- Update frontend to use new prepare/confirm API flow
- Added sandbox archive upload and download proxy endpoints with signed URL verification.
- Introduced security helpers for generating and verifying signed URLs.
- Updated file-related API routes to include sandbox archive functionality.
- Refactored app asset storage methods to streamline download/upload URL generation.
- Introduced CachedPresignStorage to cache presigned download URLs, reducing repeated API calls.
- Updated AppAssetService to utilize CachedPresignStorage for improved performance in asset download URL generation.
- Refactored asset builders and packagers to support the new storage mechanism.
- Removed unused AppAssetsAttrsInitializer to streamline initialization processes.
- Added unit tests for CachedPresignStorage to ensure functionality and reliability.
- Renamed `build_skill_artifact_set` to `build_skill_bundle` for improved clarity in asset management.
- Updated references in `SkillManager` to reflect the new method name and ensure consistent handling of skill bundles.
- Added `AppAssetsAttrsInitializer` to `SandboxManager` to enhance asset initialization processes.
- Implemented output truncation in `SandboxBashTool` to manage long command outputs effectively.
- Introduced AppBundleService for managing app bundle publishing and importing, integrating workflow and asset services.
- Added methods for exporting app bundles as ZIP files, including DSL and asset management.
- Implemented source zip extraction and validation to enhance asset import processes.
- Refactored asset packaging to utilize AssetZipPackager for improved performance and organization.
- Enhanced error handling for bundle format and security during import operations.
- Replaced SkillArtifactSet with SkillBundle across various components, enhancing the organization of skill dependencies and references.
- Updated SkillManager methods to load and save bundles instead of artifacts, improving clarity in asset management.
- Refactored SkillCompiler to compile skills into bundles, streamlining the dependency resolution process.
- Adjusted DifyCli and SandboxBashSession to utilize ToolDependencies, ensuring consistent handling of tool references.
- Introduced AssetReferences for better management of file dependencies within skill bundles.
- Introduced SandboxManager.delete_storage method for improved storage management.
- Refactored skill loading and tool artifact handling in DifyCliInitializer and SandboxBashSession.
- Updated LLMNode to extract and compile tool artifacts, enhancing integration with skills.
- Improved attribute management in AttrMap for better error handling and retrieval methods.
- Added AttrMap and AttrKey classes for type-safe attribute storage.
- Implemented AppAssetsAttrs and SkillAttrs for managing application and skill attributes.
- Refactored Sandbox and initializers to utilize the new attribute management system, enhancing modularity and clarity in asset handling.
- Introduced threading for loading skills and uploading compiled content to improve performance.
- Added data classes for better structure and clarity in handling loaded and compiled skills.
- Refactored the skill compilation process to separate loading and uploading, enhancing maintainability.