// Copyright 2023 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #include "re2/bitmap256.h" #include #include "util/logging.h" #include "util/util.h" namespace re2 { int Bitmap256::FindNextSetBit(int c) const { DCHECK_GE(c, 0); DCHECK_LE(c, 255); // Check the word that contains the bit. Mask out any lower bits. int i = c / 64; uint64_t word = words_[i] & (~uint64_t{0} << (c % 64)); if (word != 0) return (i * 64) + FindLSBSet(word); // Check any following words. i++; switch (i) { case 1: if (words_[1] != 0) return (1 * 64) + FindLSBSet(words_[1]); FALLTHROUGH_INTENDED; case 2: if (words_[2] != 0) return (2 * 64) + FindLSBSet(words_[2]); FALLTHROUGH_INTENDED; case 3: if (words_[3] != 0) return (3 * 64) + FindLSBSet(words_[3]); FALLTHROUGH_INTENDED; default: return -1; } } } // namespace re2