mirror of
https://github.com/infiniflow/ragflow.git
synced 2026-03-06 08:06:43 +08:00
# RAGFlow Go Implementation Plan 🚀 This repository tracks the progress of porting RAGFlow to Go. We'll implement core features and provide performance comparisons between Python and Go versions. ## Implementation Checklist - [x] User Management APIs - [x] Dataset Management Operations - [x] Retrieval Test - [x] Chat Management Operations - [x] Infinity Go SDK --------- Signed-off-by: Jin Hai <haijin.chn@gmail.com> Co-authored-by: Yingfeng Zhang <yingfeng.zhang@gmail.com>
247 lines
5.7 KiB
C++
247 lines
5.7 KiB
C++
/*
|
|
* The authors of this software are Rob Pike and Ken Thompson.
|
|
* Copyright (c) 2002 by Lucent Technologies.
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose without fee is hereby granted, provided that this entire notice
|
|
* is included in all copies of any software which is or includes a copy
|
|
* or modification of this software and in all copies of the supporting
|
|
* documentation for such software.
|
|
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
|
|
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
|
|
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
|
|
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
|
|
*/
|
|
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
|
|
#include "util/utf.h"
|
|
|
|
namespace re2 {
|
|
|
|
enum {
|
|
Bit1 = 7,
|
|
Bitx = 6,
|
|
Bit2 = 5,
|
|
Bit3 = 4,
|
|
Bit4 = 3,
|
|
Bit5 = 2,
|
|
|
|
T1 = ((1 << (Bit1 + 1)) - 1) ^ 0xFF, /* 0000 0000 */
|
|
Tx = ((1 << (Bitx + 1)) - 1) ^ 0xFF, /* 1000 0000 */
|
|
T2 = ((1 << (Bit2 + 1)) - 1) ^ 0xFF, /* 1100 0000 */
|
|
T3 = ((1 << (Bit3 + 1)) - 1) ^ 0xFF, /* 1110 0000 */
|
|
T4 = ((1 << (Bit4 + 1)) - 1) ^ 0xFF, /* 1111 0000 */
|
|
T5 = ((1 << (Bit5 + 1)) - 1) ^ 0xFF, /* 1111 1000 */
|
|
|
|
Rune1 = (1 << (Bit1 + 0 * Bitx)) - 1, /* 0000 0000 0111 1111 */
|
|
Rune2 = (1 << (Bit2 + 1 * Bitx)) - 1, /* 0000 0111 1111 1111 */
|
|
Rune3 = (1 << (Bit3 + 2 * Bitx)) - 1, /* 1111 1111 1111 1111 */
|
|
Rune4 = (1 << (Bit4 + 3 * Bitx)) - 1,
|
|
/* 0001 1111 1111 1111 1111 1111 */
|
|
|
|
Maskx = (1 << Bitx) - 1, /* 0011 1111 */
|
|
Testx = Maskx ^ 0xFF, /* 1100 0000 */
|
|
|
|
Bad = Runeerror,
|
|
};
|
|
|
|
int chartorune(Rune *rune, const char *str) {
|
|
int c, c1, c2, c3;
|
|
Rune l;
|
|
|
|
/*
|
|
* one character sequence
|
|
* 00000-0007F => T1
|
|
*/
|
|
c = *(unsigned char *)str;
|
|
if (c < Tx) {
|
|
*rune = c;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* two character sequence
|
|
* 0080-07FF => T2 Tx
|
|
*/
|
|
c1 = *(unsigned char *)(str + 1) ^ Tx;
|
|
if (c1 & Testx)
|
|
goto bad;
|
|
if (c < T3) {
|
|
if (c < T2)
|
|
goto bad;
|
|
l = ((c << Bitx) | c1) & Rune2;
|
|
if (l <= Rune1)
|
|
goto bad;
|
|
*rune = l;
|
|
return 2;
|
|
}
|
|
|
|
/*
|
|
* three character sequence
|
|
* 0800-FFFF => T3 Tx Tx
|
|
*/
|
|
c2 = *(unsigned char *)(str + 2) ^ Tx;
|
|
if (c2 & Testx)
|
|
goto bad;
|
|
if (c < T4) {
|
|
l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
|
|
if (l <= Rune2)
|
|
goto bad;
|
|
*rune = l;
|
|
return 3;
|
|
}
|
|
|
|
/*
|
|
* four character sequence (21-bit value)
|
|
* 10000-1FFFFF => T4 Tx Tx Tx
|
|
*/
|
|
c3 = *(unsigned char *)(str + 3) ^ Tx;
|
|
if (c3 & Testx)
|
|
goto bad;
|
|
if (c < T5) {
|
|
l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
|
|
if (l <= Rune3)
|
|
goto bad;
|
|
*rune = l;
|
|
return 4;
|
|
}
|
|
|
|
/*
|
|
* Support for 5-byte or longer UTF-8 would go here, but
|
|
* since we don't have that, we'll just fall through to bad.
|
|
*/
|
|
|
|
/*
|
|
* bad decoding
|
|
*/
|
|
bad:
|
|
*rune = Bad;
|
|
return 1;
|
|
}
|
|
|
|
int runetochar(char *str, const Rune *rune) {
|
|
/* Runes are signed, so convert to unsigned for range check. */
|
|
unsigned int c;
|
|
|
|
/*
|
|
* one character sequence
|
|
* 00000-0007F => 00-7F
|
|
*/
|
|
c = *rune;
|
|
if (c <= Rune1) {
|
|
str[0] = static_cast<char>(c);
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* two character sequence
|
|
* 0080-07FF => T2 Tx
|
|
*/
|
|
if (c <= Rune2) {
|
|
str[0] = T2 | static_cast<char>(c >> 1 * Bitx);
|
|
str[1] = Tx | (c & Maskx);
|
|
return 2;
|
|
}
|
|
|
|
/*
|
|
* If the Rune is out of range, convert it to the error rune.
|
|
* Do this test here because the error rune encodes to three bytes.
|
|
* Doing it earlier would duplicate work, since an out of range
|
|
* Rune wouldn't have fit in one or two bytes.
|
|
*/
|
|
if (c > Runemax)
|
|
c = Runeerror;
|
|
|
|
/*
|
|
* three character sequence
|
|
* 0800-FFFF => T3 Tx Tx
|
|
*/
|
|
if (c <= Rune3) {
|
|
str[0] = T3 | static_cast<char>(c >> 2 * Bitx);
|
|
str[1] = Tx | ((c >> 1 * Bitx) & Maskx);
|
|
str[2] = Tx | (c & Maskx);
|
|
return 3;
|
|
}
|
|
|
|
/*
|
|
* four character sequence (21-bit value)
|
|
* 10000-1FFFFF => T4 Tx Tx Tx
|
|
*/
|
|
str[0] = T4 | static_cast<char>(c >> 3 * Bitx);
|
|
str[1] = Tx | ((c >> 2 * Bitx) & Maskx);
|
|
str[2] = Tx | ((c >> 1 * Bitx) & Maskx);
|
|
str[3] = Tx | (c & Maskx);
|
|
return 4;
|
|
}
|
|
|
|
int runelen(Rune rune) {
|
|
char str[10];
|
|
|
|
return runetochar(str, &rune);
|
|
}
|
|
|
|
int fullrune(const char *str, int n) {
|
|
if (n > 0) {
|
|
int c = *(unsigned char *)str;
|
|
if (c < Tx)
|
|
return 1;
|
|
if (n > 1) {
|
|
if (c < T3)
|
|
return 1;
|
|
if (n > 2) {
|
|
if (c < T4 || n > 3)
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int utflen(const char *s) {
|
|
int c;
|
|
int n;
|
|
Rune rune;
|
|
|
|
n = 0;
|
|
for (;;) {
|
|
c = *(unsigned char *)s;
|
|
if (c < Runeself) {
|
|
if (c == 0)
|
|
return n;
|
|
s++;
|
|
} else
|
|
s += chartorune(&rune, s);
|
|
n++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
char *utfrune(const char *s, Rune c) {
|
|
int c1;
|
|
Rune r;
|
|
int n;
|
|
|
|
if (c < Runesync) /* not part of utf sequence */
|
|
return strchr((char *)s, c);
|
|
|
|
for (;;) {
|
|
c1 = *(unsigned char *)s;
|
|
if (c1 < Runeself) { /* one byte rune */
|
|
if (c1 == 0)
|
|
return 0;
|
|
if (c1 == c)
|
|
return (char *)s;
|
|
s++;
|
|
continue;
|
|
}
|
|
n = chartorune(&r, s);
|
|
if (r == c)
|
|
return (char *)s;
|
|
s += n;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
} // namespace re2
|