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# RAGFlow Go Implementation Plan 🚀 This repository tracks the progress of porting RAGFlow to Go. We'll implement core features and provide performance comparisons between Python and Go versions. ## Implementation Checklist - [x] User Management APIs - [x] Dataset Management Operations - [x] Retrieval Test - [x] Chat Management Operations - [x] Infinity Go SDK --------- Signed-off-by: Jin Hai <haijin.chn@gmail.com> Co-authored-by: Yingfeng Zhang <yingfeng.zhang@gmail.com>
60 lines
1.6 KiB
Go
60 lines
1.6 KiB
Go
//
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// Copyright 2026 The InfiniFlow Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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package infinity
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import (
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"context"
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"fmt"
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"ragflow/internal/server"
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)
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// Engine Infinity engine implementation
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// Note: Infinity Go SDK is not yet available. This is a placeholder implementation.
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type infinityEngine struct {
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config *server.InfinityConfig
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}
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// NewEngine creates an Infinity engine
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// Note: This is a placeholder implementation waiting for official Infinity Go SDK
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func NewEngine(cfg interface{}) (*infinityEngine, error) {
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infConfig, ok := cfg.(*server.InfinityConfig)
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if !ok {
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return nil, fmt.Errorf("invalid infinity config type, expected *config.InfinityConfig")
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}
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engine := &infinityEngine{
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config: infConfig,
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}
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return engine, nil
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}
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// Type returns the engine type
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func (e *infinityEngine) Type() string {
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return "infinity"
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}
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// Ping health check
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func (e *infinityEngine) Ping(ctx context.Context) error {
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return fmt.Errorf("infinity engine not implemented: waiting for official Go SDK")
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}
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// Close closes the connection
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func (e *infinityEngine) Close() error {
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return nil
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}
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