Simplify URL encoding
This also encodes asterisk and tilde correctly when listing a file with a V4 auth endpoint. Also add tests for special characters although s3proxy does not yet support V4 auth. Fixes #188. Fixes #194.
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@ -123,20 +123,20 @@ string urlEncode(const string &s)
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{
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string result;
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for (unsigned i = 0; i < s.length(); ++i) {
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if (s[i] == '/') { // Note- special case for fuse paths...
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result += s[i];
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} else if (isalnum(s[i])) {
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result += s[i];
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} else if (s[i] == '.' || s[i] == '-' || s[i] == '*' || s[i] == '_') {
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result += s[i];
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} else if (s[i] == ' ') {
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result += '%';
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result += '2';
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result += '0';
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char c = s[i];
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if (c == '/' // Note- special case for fuse paths...
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|| c == '.'
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|| c == '-'
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|| c == '_'
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|| c == '~'
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|| (c >= 'a' && c <= 'z')
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|| (c >= 'A' && c <= 'Z')
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|| (c >= '0' && c <= '9')) {
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result += c;
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} else {
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result += "%";
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result += hexAlphabet[static_cast<unsigned char>(s[i]) / 16];
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result += hexAlphabet[static_cast<unsigned char>(s[i]) % 16];
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result += hexAlphabet[static_cast<unsigned char>(c) / 16];
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result += hexAlphabet[static_cast<unsigned char>(c) % 16];
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}
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}
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return result;
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@ -151,24 +151,22 @@ string urlEncode2(const string &s)
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{
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string result;
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for (unsigned i = 0; i < s.length(); ++i) {
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if (s[i] == '=') { // Note- special case for fuse paths...
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result += s[i];
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}else if (s[i] == '&') { // Note- special case for s3...
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result += s[i];
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}else if(s[i] == '%'){
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result += s[i];
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} else if (isalnum(s[i])) {
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result += s[i];
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} else if (s[i] == '.' || s[i] == '-' || s[i] == '*' || s[i] == '_') {
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result += s[i];
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} else if (s[i] == ' ') {
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result += '%';
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result += '2';
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result += '0';
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char c = s[i];
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if (c == '=' // Note- special case for fuse paths...
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|| c == '&' // Note- special case for s3...
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|| c == '%'
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|| c == '.'
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|| c == '-'
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|| c == '_'
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|| c == '~'
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|| (c >= 'a' && c <= 'z')
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|| (c >= 'A' && c <= 'Z')
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|| (c >= '0' && c <= '9')) {
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result += c;
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} else {
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result += "%";
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result += hexAlphabet[static_cast<unsigned char>(s[i]) / 16];
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result += hexAlphabet[static_cast<unsigned char>(s[i]) % 16];
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result += hexAlphabet[static_cast<unsigned char>(c) / 16];
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result += hexAlphabet[static_cast<unsigned char>(c) % 16];
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}
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}
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return result;
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