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Author SHA1 Message Date
ffdc23c6dd Make node-ordering heuristics defensive instead of blaming available[0]
Addresses review feedback: the scheduler error path blamed available[0]
even when picking failed while inspecting a later ready node, misreporting
the node to the frontend.

Instead of threading the node id through the exception, make is_output and
is_async fully defensive. They are pure ordering heuristics, so a malformed
node (a FUNCTION typo, or schema-derived attributes that raise) just means
"not prioritized"; the node then runs through normal execution, where the
error is reported against the correct node. The stage_node_execution
try/except remains as a backstop only.

Add a test for a node whose attribute access raises during the heuristics.
2026-06-26 15:41:11 -07:00
91f3c0c4d9 Surface node scheduling errors instead of crashing the worker
A node whose FUNCTION points at a method that does not exist (e.g. a typo
in a custom node) raised an AttributeError inside the scheduling heuristic
(ux_friendly_pick_node -> is_async). That exception escaped
stage_node_execution() and the prompt worker's error handling, silently
killing the worker thread with nothing reported to the client.

- is_async() now treats a node whose FUNCTION does not resolve to a method
  as non-async, so scheduling proceeds and the missing-method error is
  raised and reported through the normal execution path.
- stage_node_execution() wraps node picking so any unexpected scheduling
  error is returned as an execution error (attributed to an available
  node) rather than propagating and killing the worker thread.

Add regression tests covering both paths.
2026-06-26 15:26:41 -07:00
10 changed files with 487 additions and 817 deletions

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@ -1,38 +0,0 @@
name: CI - Cursor Review
# Thin caller for the shared reusable cursor-review workflow in
# Comfy-Org/github-workflows. The review logic (panel matrix, judge
# consolidation, prompts, extract/post/notify scripts) lives there as the
# single source of truth, so this repo only carries the repo-specific diff
# excludes.
on:
pull_request:
types: [labeled, unlabeled]
concurrency:
group: cursor-review-pr-${{ github.event.pull_request.number }}-${{ github.event.label.name }}
cancel-in-progress: true
jobs:
cursor-review:
if: github.event.label.name == 'cursor-review'
permissions:
contents: read
pull-requests: write
# SHA-pinned per zizmor `unpinned-uses: hash-pin`. Bump this SHA to pick up
# upstream changes; keep `workflows_ref` matching so prompts/scripts load
# from the same commit as the workflow definition.
uses: Comfy-Org/github-workflows/.github/workflows/cursor-review.yml@047ca48febe3a6647608ed2e0c4331b491cb9d6a # github-workflows#9
with:
workflows_ref: 047ca48febe3a6647608ed2e0c4331b491cb9d6a
diff_excludes: >-
:!**/.claude/**
:!**/dist/**
:!**/vendor/**
:!**/*.generated.*
:!**/*.min.js
:!**/*.min.css
secrets:
CURSOR_API_KEY: ${{ secrets.CURSOR_API_KEY }}
SLACK_BOT_TOKEN: ${{ secrets.SLACK_BOT_TOKEN }}

View File

@ -256,7 +256,7 @@ def resolve_cast_module_with_vbar(s, dtype, device, bias_dtype, compute_dtype, w
if (want_requant and len(fns) == 0 or update_weight):
seed = comfy.utils.string_to_seed(s.seed_key)
if isinstance(orig, QuantizedTensor):
y = orig.requantize_from_float(x, scale="recalculate", stochastic_rounding=seed)
y = QuantizedTensor.from_float(x, s.layout_type, scale="recalculate", stochastic_rounding=seed)
else:
y = comfy.float.stochastic_rounding(x, orig.dtype, seed=seed)
if want_requant and len(fns) == 0:
@ -1216,7 +1216,7 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
bias_dtype=input.dtype,
offloadable=True,
compute_dtype=compute_dtype,
want_requant=True,
want_requant=want_requant,
)
weight = weight.to(dtype=input.dtype)
else:
@ -1306,7 +1306,8 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
def set_weight(self, weight, inplace_update=False, seed=None, return_weight=False, **kwargs):
if getattr(self, 'layout_type', None) is not None:
weight = self.weight.requantize_from_float(weight, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
# dtype is now implicit in the layout class
weight = QuantizedTensor.from_float(weight, self.layout_type, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
else:
weight = weight.to(self.weight.dtype)
if return_weight:

View File

@ -1261,158 +1261,6 @@ class DynamicSlot(ComfyTypeI):
out_dict[input_type][finalized_id] = value
out_dict["dynamic_paths"][finalized_id] = finalize_prefix(curr_prefix, curr_prefix[-1])
@comfytype(io_type="COMFY_DYNAMICGROUP_V3")
class DynamicGroup(ComfyTypeI):
"""A repeatable group of widget inputs (e.g. lora_name + strength stacked into N rows).
At execution time the node receives a ``list[dict]`` where each element is a row.
Example::
io.DynamicGroup.Input(
"loras",
template=[
io.Combo.Input("lora_name", options=folder_paths.get_filename_list("loras")),
io.Float.Input("strength", default=1.0, min=-100, max=100, step=0.01),
],
min=0,
max=50,
)
# execute receives: loras: list[dict] = [{"lora_name": "x.safetensors", "strength": 1.0}, ...]
"""
Type = list[dict[str, Any]]
_MaxRows = 100
class Input(DynamicInput):
def __init__(
self,
id: str,
template: list["Input"],
min: int = 0,
max: int = 50,
display_name: str = None,
optional: bool = False,
tooltip: str = None,
lazy: bool = None,
extra_dict=None,
group_name: str = "Group",
):
super().__init__(id, display_name, optional, tooltip, lazy, extra_dict)
# Validate template entries: only WidgetInput subclasses, no nesting
assert len(template) > 0, "DynamicGroup template must have at least one field."
for t in template:
assert isinstance(t, WidgetInput), (
f"DynamicGroup template field '{t.id}' must be a WidgetInput subclass "
f"(Combo, Float, Int, String, Boolean, Color). Got {type(t).__name__}."
)
assert not isinstance(t, DynamicInput), (
f"DynamicGroup template field '{t.id}' must not be a DynamicInput. "
"Nesting dynamic inputs inside DynamicGroup is not supported."
)
# Enforce unique field ids within template
field_ids = [t.id for t in template]
assert len(field_ids) == len(set(field_ids)), (
f"DynamicGroup template field ids must be unique within a row. Got: {field_ids}"
)
# Reject "." in group id and template field ids: slot_id encoding uses "." as a
# delimiter (<group_id>.<row>.<field_id>), so any "." in these names would cause
# path.split(".") to produce the wrong number of segments during decoding.
assert "." not in id, (
f"DynamicGroup id must not contain '.'. Got: '{id}'"
)
for t in template:
assert "." not in t.id, (
f"DynamicGroup template field id must not contain '.'. Got: '{t.id}'"
)
assert min >= 0, "DynamicGroup min must be >= 0."
assert max >= 1, "DynamicGroup max must be >= 1."
assert max <= DynamicGroup._MaxRows, f"DynamicGroup max must be <= {DynamicGroup._MaxRows}."
assert min <= max, "DynamicGroup min must be <= max."
self.template = template
self.min = min
self.max = max
self.group_name = group_name
def get_all(self) -> list["Input"]:
return [self] + list(self.template)
def as_dict(self):
return super().as_dict() | prune_dict({
"template": create_input_dict_v1(self.template),
"min": self.min,
"max": self.max,
"group_name": self.group_name,
})
def validate(self):
for t in self.template:
t.validate()
@staticmethod
def _expand_schema_for_dynamic(
out_dict: dict[str, Any],
live_inputs: dict[str, Any],
value: tuple[str, dict[str, Any]],
input_type: str,
curr_prefix: list[str] | None,
):
info = value[1]
min_rows: int = info.get("min", 0)
max_rows: int = info.get("max", DynamicGroup._MaxRows)
template: dict[str, Any] = info.get("template", {})
# Collect all template field specs across required/optional sections
field_specs: list[tuple[str, tuple[str, dict[str, Any]], bool]] = []
for field_required_key in ("required", "optional"):
section = template.get(field_required_key, {})
is_required_field = field_required_key == "required"
for field_id, field_value in section.items():
field_specs.append((field_id, field_value, is_required_field))
# Determine how many rows are currently present by scanning live_inputs
finalized_prefix = finalize_prefix(curr_prefix)
present_rows = 0
for live_key in live_inputs:
# Keys look like "<prefix>.<row>.<field_id>"
if live_key.startswith(finalized_prefix + "."):
remainder = live_key[len(finalized_prefix) + 1:]
parts = remainder.split(".", 1)
if len(parts) >= 1:
try:
row_idx = int(parts[0])
present_rows = max(present_rows, row_idx + 1)
except ValueError:
pass
if present_rows > max_rows:
raise ValueError(
f"DynamicGroup input '{finalized_prefix}' received {present_rows} rows but max is {max_rows}."
)
row_count = max(min_rows, present_rows)
for row in range(row_count):
for field_id, field_value, is_required_field in field_specs:
slot_id = f"{finalized_prefix}.{row}.{field_id}"
# The first `min_rows` rows are required if the field itself is required
if row < min_rows and is_required_field:
out_dict["required"][slot_id] = field_value
else:
out_dict["optional"][slot_id] = field_value
# Register into dynamic_paths so build_nested_inputs places value at the right path
out_dict["dynamic_paths"][slot_id] = slot_id
# Track the list root path so build_nested_inputs can convert the index dict to a list
out_dict.setdefault("list_paths", set()).add(finalized_prefix)
# Handle the empty case (0 rows) emit an empty-list default for the parent.
# This must only fire when there are genuinely no rows; otherwise the parent
# path would clobber the per-row dict built from the slot ids above.
if row_count == 0:
out_dict["dynamic_paths"][finalized_prefix] = finalized_prefix
out_dict["dynamic_paths_default_value"][finalized_prefix] = DynamicPathsDefaultValue.EMPTY_LIST
@comfytype(io_type="IMAGECOMPARE")
class ImageCompare(ComfyTypeI):
Type = dict
@ -1570,8 +1418,6 @@ def setup_dynamic_input_funcs():
register_dynamic_input_func(DynamicCombo.io_type, DynamicCombo._expand_schema_for_dynamic)
# DynamicSlot.Input
register_dynamic_input_func(DynamicSlot.io_type, DynamicSlot._expand_schema_for_dynamic)
# DynamicGroup.Input
register_dynamic_input_func(DynamicGroup.io_type, DynamicGroup._expand_schema_for_dynamic)
if len(DYNAMIC_INPUT_LOOKUP) == 0:
setup_dynamic_input_funcs()
@ -1583,8 +1429,6 @@ class V3Data(TypedDict):
'Dictionary where the keys are the input ids and the values dictate how to turn the inputs into a nested dictionary.'
dynamic_paths_default_value: dict[str, Any]
'Dictionary where the keys are the input ids and the values are a string from DynamicPathsDefaultValue for the inputs if value is None.'
list_paths: set[str]
'Set of top-level keys whose index-keyed dict values should be converted to a sorted list[dict] after build_nested_inputs runs.'
create_dynamic_tuple: bool
'When True, the value of the dynamic input will be in the format (value, path_key).'
@ -1926,7 +1770,6 @@ def get_finalized_class_inputs(d: dict[str, Any], live_inputs: dict[str, Any], i
"optional": {},
"dynamic_paths": {},
"dynamic_paths_default_value": {},
"list_paths": set(),
}
d = d.copy()
# ignore hidden for parsing
@ -1942,10 +1785,6 @@ def get_finalized_class_inputs(d: dict[str, Any], live_inputs: dict[str, Any], i
dynamic_paths_default_value = out_dict.pop("dynamic_paths_default_value", None)
if dynamic_paths_default_value is not None and len(dynamic_paths_default_value) > 0:
v3_data["dynamic_paths_default_value"] = dynamic_paths_default_value
# list_paths: keys whose nested dict should be post-converted to a sorted list[dict]
list_paths = out_dict.pop("list_paths", None)
if list_paths:
v3_data["list_paths"] = list_paths
return out_dict, hidden, v3_data
def parse_class_inputs(out_dict: dict[str, Any], live_inputs: dict[str, Any], curr_dict: dict[str, Any], curr_prefix: list[str] | None=None) -> None:
@ -1981,12 +1820,10 @@ def add_to_dict_v1(i: Input, d: dict):
class DynamicPathsDefaultValue:
EMPTY_DICT = "empty_dict"
EMPTY_LIST = "empty_list"
def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
paths = v3_data.get("dynamic_paths", None)
default_value_dict = v3_data.get("dynamic_paths_default_value", {})
list_paths: set[str] = v3_data.get("list_paths", set()) or set()
if paths is None:
return values
values = values.copy()
@ -2009,8 +1846,6 @@ def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
default_option = default_value_dict.get(key, None)
if default_option == DynamicPathsDefaultValue.EMPTY_DICT:
value = {}
elif default_option == DynamicPathsDefaultValue.EMPTY_LIST:
value = []
if create_tuple:
value = (value, key)
current[p] = value
@ -2018,34 +1853,6 @@ def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
current = current.setdefault(p, {})
values.update(result)
# Post-pass: convert index-keyed dicts to sorted lists for io.DynamicGroup fields
for list_path in list_paths:
parts = list_path.split(".")
# Navigate to the parent container, then convert the leaf
container = values
for part in parts[:-1]:
if not isinstance(container, dict) or part not in container:
container = None
break
container = container[part]
if container is None:
continue
leaf_key = parts[-1]
leaf = container.get(leaf_key, None)
if isinstance(leaf, dict):
try:
sorted_rows = [leaf[k] for k in sorted(leaf.keys(), key=int)]
container[leaf_key] = sorted_rows
except (ValueError, TypeError):
# Keys are not all integers; leave as-is
pass
elif isinstance(leaf, list):
# Already a list (e.g. the EMPTY_LIST default was applied above)
pass
elif leaf is None:
container[leaf_key] = []
return values
@ -2610,9 +2417,7 @@ __all__ = [
# Dynamic Types
"MatchType",
"DynamicCombo",
"DynamicSlot",
"Autogrow",
"DynamicGroup",
# Other classes
"HiddenHolder",
"Hidden",

View File

@ -3,6 +3,7 @@ from typing import Type, Literal
import nodes
import asyncio
import inspect
import traceback
from comfy_execution.graph_utils import is_link, ExecutionBlocker
from comfy.comfy_types.node_typing import ComfyNodeABC, InputTypeDict, InputTypeOptions
@ -263,7 +264,25 @@ class ExecutionList(TopologicalSort):
}
return None, error_details, ex
self.staged_node_id = self.ux_friendly_pick_node(available)
try:
self.staged_node_id = self.ux_friendly_pick_node(available)
except Exception as ex:
# Backstop: the ordering heuristics in ux_friendly_pick_node are
# defensive, but should anything else there fail, surface it as an
# execution error instead of letting it kill the prompt worker
# thread. Blame an available node (best effort).
blamed_node = self.dynprompt.get_display_node_id(available[0])
exception_type = type(ex).__qualname__
if type(ex).__module__ != "builtins":
exception_type = type(ex).__module__ + "." + exception_type
error_details = {
"node_id": blamed_node,
"exception_message": str(ex),
"exception_type": exception_type,
"traceback": traceback.format_tb(ex.__traceback__),
"current_inputs": []
}
return None, error_details, ex
return self.staged_node_id, None, None
def ux_friendly_pick_node(self, node_list):
@ -271,19 +290,28 @@ class ExecutionList(TopologicalSort):
# Technically this has no effect on the overall length of execution, but it feels better as a user
# for a PreviewImage to display a result as soon as it can
# Some other heuristics could probably be used here to improve the UX further.
# These node-ordering heuristics only affect *order*, never correctness.
# A malformed node (e.g. a FUNCTION typo, or a node whose schema-derived
# attributes raise) must not crash scheduling: failing a heuristic just
# means "not prioritized". The node then proceeds to normal execution,
# where the real error is raised and reported against the correct node.
def is_output(node_id):
class_type = self.dynprompt.get_node(node_id)["class_type"]
class_def = nodes.NODE_CLASS_MAPPINGS[class_type]
if hasattr(class_def, 'OUTPUT_NODE') and class_def.OUTPUT_NODE == True:
return True
return False
try:
return hasattr(class_def, 'OUTPUT_NODE') and class_def.OUTPUT_NODE == True
except Exception:
return False
# If an available node is async, do that first.
# This will execute the asynchronous function earlier, reducing the overall time.
def is_async(node_id):
class_type = self.dynprompt.get_node(node_id)["class_type"]
class_def = nodes.NODE_CLASS_MAPPINGS[class_type]
return inspect.iscoroutinefunction(getattr(class_def, class_def.FUNCTION))
try:
return inspect.iscoroutinefunction(getattr(class_def, class_def.FUNCTION))
except Exception:
return False
for node_id in node_list:
if is_output(node_id) or is_async(node_id):

View File

@ -1,68 +1,85 @@
import os
import sys
import re
import ctypes
import logging
import ctypes.util
import importlib.util
from typing import TypedDict
import numpy as np
import torch
import nodes
import comfy_angle
from comfy_api.latest import ComfyExtension, io, ui
from typing_extensions import override
from utils.install_util import get_missing_requirements_message
logger = logging.getLogger(__name__)
def _preload_angle():
egl_path = comfy_angle.get_egl_path()
gles_path = comfy_angle.get_glesv2_path()
def _check_opengl_availability():
"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
logger.debug("_check_opengl_availability: starting")
missing = []
if sys.platform == "win32":
angle_dir = comfy_angle.get_lib_dir()
os.add_dll_directory(angle_dir)
os.environ["PATH"] = angle_dir + os.pathsep + os.environ.get("PATH", "")
# Check Python packages (using find_spec to avoid importing)
logger.debug("_check_opengl_availability: checking for glfw package")
if importlib.util.find_spec("glfw") is None:
missing.append("glfw")
mode = 0 if sys.platform == "win32" else ctypes.RTLD_GLOBAL
ctypes.CDLL(str(egl_path), mode=mode)
ctypes.CDLL(str(gles_path), mode=mode)
logger.debug("_check_opengl_availability: checking for OpenGL package")
if importlib.util.find_spec("OpenGL") is None:
missing.append("PyOpenGL")
if missing:
raise RuntimeError(
f"OpenGL dependencies not available.\n{get_missing_requirements_message()}\n"
)
# On Linux without display, check if headless backends are available
logger.debug(f"_check_opengl_availability: platform={sys.platform}")
if sys.platform.startswith("linux"):
has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
if not has_display:
# Check for EGL or OSMesa libraries
logger.debug("_check_opengl_availability: checking for EGL library")
has_egl = ctypes.util.find_library("EGL")
logger.debug("_check_opengl_availability: checking for OSMesa library")
has_osmesa = ctypes.util.find_library("OSMesa")
# Error disabled for CI as it fails this check
# if not has_egl and not has_osmesa:
# raise RuntimeError(
# "GLSL Shader node: No display and no headless backend (EGL/OSMesa) found.\n"
# "See error below for installation instructions."
# )
logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
logger.debug("_check_opengl_availability: completed")
# Pre-load ANGLE *before* any PyOpenGL import so that the EGL platform
# plugin picks up ANGLE's libEGL / libGLESv2 instead of system libs.
_preload_angle()
os.environ.setdefault("PYOPENGL_PLATFORM", "egl")
# Run early check at import time
logger.debug("nodes_glsl: running _check_opengl_availability at import time")
_check_opengl_availability()
# OpenGL modules - initialized lazily when context is created
gl = None
glfw = None
EGL = None
import OpenGL
OpenGL.USE_ACCELERATE = False
def _import_opengl():
"""Import OpenGL module. Called after context is created."""
global gl
if gl is None:
logger.debug("_import_opengl: importing OpenGL.GL")
import OpenGL.GL as _gl
gl = _gl
logger.debug("_import_opengl: import completed")
return gl
def _patch_find_library():
"""PyOpenGL's EGL platform looks for 'EGL' and 'GLESv2' by short name
via ctypes.util.find_library, but ANGLE ships as 'libEGL' and
'libGLESv2'. Patch find_library to return the full ANGLE paths so
PyOpenGL loads the same libraries we pre-loaded."""
if sys.platform == "linux":
return
import ctypes.util
_orig = ctypes.util.find_library
def _patched(name):
if name == 'EGL':
return comfy_angle.get_egl_path()
if name == 'GLESv2':
return comfy_angle.get_glesv2_path()
return _orig(name)
ctypes.util.find_library = _patched
_patch_find_library()
from OpenGL import EGL
from OpenGL import GLES3 as gl
class SizeModeInput(TypedDict):
size_mode: str
width: int
@ -85,7 +102,7 @@ MAX_OUTPUTS = 4 # fragColor0-3 (MRT)
# (-1,-1)---(3,-1)
#
# v_texCoord is computed from clip space: * 0.5 + 0.5 maps (-1,1) -> (0,1)
VERTEX_SHADER = """#version 300 es
VERTEX_SHADER = """#version 330 core
out vec2 v_texCoord;
void main() {
vec2 verts[3] = vec2[](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
@ -109,99 +126,14 @@ void main() {
"""
def _egl_attribs(*values):
"""Build an EGL_NONE-terminated EGLint attribute array."""
vals = list(values) + [EGL.EGL_NONE]
return (ctypes.c_int32 * len(vals))(*vals)
# EGL platform extension constants
EGL_PLATFORM_ANGLE_ANGLE = 0x3202
EGL_PLATFORM_ANGLE_TYPE_ANGLE = 0x3203
EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE = 0x3450
EGL_MESA_PLATFORM_SURFACELESS = 0x31DD
_eglGetPlatformDisplayEXT = None
def _get_egl_platform_display_ext(platform, native_display, attribs):
"""Call eglGetPlatformDisplayEXT via ctypes (extension, not in PyOpenGL)."""
global _eglGetPlatformDisplayEXT
if _eglGetPlatformDisplayEXT is None:
from OpenGL import platform as _plat
egl_lib = _plat.PLATFORM.EGL
_get_proc = egl_lib.eglGetProcAddress
_get_proc.restype = ctypes.c_void_p
_get_proc.argtypes = [ctypes.c_char_p]
ptr = _get_proc(b"eglGetPlatformDisplayEXT")
if not ptr:
return None
func_type = ctypes.CFUNCTYPE(ctypes.c_void_p, ctypes.c_uint32, ctypes.c_void_p, ctypes.c_void_p)
_eglGetPlatformDisplayEXT = func_type(ptr)
raw = _eglGetPlatformDisplayEXT(platform, native_display, attribs)
if not raw:
return None
return ctypes.cast(raw, EGL.EGLDisplay)
def _get_egl_display():
"""Get an EGL display, trying the default first then ANGLE's Vulkan
platform for headless environments without a display server."""
failures = []
# Try the default display first (works when X11/Wayland is available)
display = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
if display:
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
return display, major.value, minor.value
except Exception as e:
failures.append(f"default: {e}")
logger.info("Default EGL display unavailable, trying headless fallbacks")
# Headless fallback strategies, tried in order:
headless_strategies = [
("surfaceless", EGL_MESA_PLATFORM_SURFACELESS, None, None),
("ANGLE Vulkan", EGL_PLATFORM_ANGLE_ANGLE, None,
_egl_attribs(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)),
]
for name, platform, native_display, attribs in headless_strategies:
display = _get_egl_platform_display_ext(platform, native_display, attribs)
if not display:
failures.append(f"{name}: eglGetPlatformDisplayEXT returned no display")
continue
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
logger.info(f"Using EGL {name} platform (headless)")
return display, major.value, minor.value
failures.append(f"{name}: eglInitialize returned false")
except Exception as e:
failures.append(f"{name}: {e}")
continue
details = "\n".join(f" - {f}" for f in failures)
raise RuntimeError(
"Failed to initialize EGL display.\n"
"No display server and no headless EGL platform available.\n"
f"Tried:\n{details}\n"
"Ensure GPU drivers are installed or set DISPLAY for a virtual framebuffer."
)
def _gl_str(name):
"""Get an OpenGL string parameter."""
v = gl.glGetString(name)
if not v:
return "Unknown"
if isinstance(v, bytes):
return v.decode(errors="replace")
return ctypes.string_at(v).decode(errors="replace")
def _convert_es_to_desktop(source: str) -> str:
"""Convert GLSL ES (WebGL) shader source to desktop GLSL 330 core."""
# Remove any existing #version directive
source = re.sub(r"#version\s+\d+(\s+es)?\s*\n?", "", source, flags=re.IGNORECASE)
# Remove precision qualifiers (not needed in desktop GLSL)
source = re.sub(r"precision\s+(lowp|mediump|highp)\s+\w+\s*;\s*\n?", "", source)
# Prepend desktop GLSL version
return "#version 330 core\n" + source
def _detect_output_count(source: str) -> int:
@ -227,8 +159,163 @@ def _detect_pass_count(source: str) -> int:
return 1
def _init_glfw():
"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
logger.debug("_init_glfw: starting")
# On macOS, glfw.init() must be called from main thread or it hangs forever
if sys.platform == "darwin":
logger.debug("_init_glfw: skipping on macOS")
raise RuntimeError("GLFW backend not supported on macOS")
logger.debug("_init_glfw: importing glfw module")
import glfw as _glfw
logger.debug("_init_glfw: calling glfw.init()")
if not _glfw.init():
raise RuntimeError("glfw.init() failed")
try:
logger.debug("_init_glfw: setting window hints")
_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
logger.debug("_init_glfw: calling create_window()")
window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
if not window:
raise RuntimeError("glfw.create_window() failed")
logger.debug("_init_glfw: calling make_context_current()")
_glfw.make_context_current(window)
logger.debug("_init_glfw: completed successfully")
return window, _glfw
except Exception:
logger.debug("_init_glfw: failed, terminating glfw")
_glfw.terminate()
raise
def _init_egl():
"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
logger.debug("_init_egl: starting")
from OpenGL import EGL as _EGL
from OpenGL.EGL import (
eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
eglMakeCurrent, eglCreatePbufferSurface, eglBindAPI,
eglTerminate, eglDestroyContext, eglDestroySurface,
EGL_DEFAULT_DISPLAY, EGL_NO_CONTEXT, EGL_NONE,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
)
logger.debug("_init_egl: imports completed")
display = None
context = None
surface = None
try:
logger.debug("_init_egl: calling eglGetDisplay()")
display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
if display == _EGL.EGL_NO_DISPLAY:
raise RuntimeError("eglGetDisplay() failed")
logger.debug("_init_egl: calling eglInitialize()")
major, minor = _EGL.EGLint(), _EGL.EGLint()
if not eglInitialize(display, major, minor):
display = None # Not initialized, don't terminate
raise RuntimeError("eglInitialize() failed")
logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
config_attribs = [
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_NONE
]
configs = (_EGL.EGLConfig * 1)()
num_configs = _EGL.EGLint()
if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
config = configs[0]
logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
if not eglBindAPI(EGL_OPENGL_API):
raise RuntimeError("eglBindAPI() failed")
logger.debug("_init_egl: calling eglCreateContext()")
context_attribs = [
_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
_EGL.EGL_CONTEXT_OPENGL_PROFILE_MASK, _EGL.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE
]
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs)
if context == EGL_NO_CONTEXT:
raise RuntimeError("eglCreateContext() failed")
logger.debug("_init_egl: calling eglCreatePbufferSurface()")
pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
if surface == _EGL.EGL_NO_SURFACE:
raise RuntimeError("eglCreatePbufferSurface() failed")
logger.debug("_init_egl: calling eglMakeCurrent()")
if not eglMakeCurrent(display, surface, surface, context):
raise RuntimeError("eglMakeCurrent() failed")
logger.debug("_init_egl: completed successfully")
return display, context, surface, _EGL
except Exception:
logger.debug("_init_egl: failed, cleaning up")
# Clean up any resources on failure
if surface is not None:
eglDestroySurface(display, surface)
if context is not None:
eglDestroyContext(display, context)
if display is not None:
eglTerminate(display)
raise
def _init_osmesa():
"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
import ctypes
logger.debug("_init_osmesa: starting")
os.environ["PYOPENGL_PLATFORM"] = "osmesa"
logger.debug("_init_osmesa: importing OpenGL.osmesa")
from OpenGL import GL as _gl
from OpenGL.osmesa import (
OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
OSMESA_RGBA,
)
logger.debug("_init_osmesa: imports completed")
ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
if not ctx:
raise RuntimeError("OSMesaCreateContextExt() failed")
width, height = 64, 64
buffer = (ctypes.c_ubyte * (width * height * 4))()
logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
OSMesaDestroyContext(ctx)
raise RuntimeError("OSMesaMakeCurrent() failed")
logger.debug("_init_osmesa: completed successfully")
return ctx, buffer
class GLContext:
"""Manages an OpenGL ES 3.0 context via EGL/ANGLE (singleton)."""
"""Manages OpenGL context and resources for shader execution.
Tries backends in order: GLFW (desktop) → EGL (headless GPU) → OSMesa (software).
"""
_instance = None
_initialized = False
@ -240,105 +327,131 @@ class GLContext:
def __init__(self):
if GLContext._initialized:
logger.debug("GLContext.__init__: already initialized, skipping")
return
logger.debug("GLContext.__init__: starting initialization")
global glfw, EGL
import time
start = time.perf_counter()
self._display = None
self._surface = None
self._context = None
self._backend = None
self._window = None
self._egl_display = None
self._egl_context = None
self._egl_surface = None
self._osmesa_ctx = None
self._osmesa_buffer = None
self._vao = None
# Try backends in order: GLFW → EGL → OSMesa
errors = []
logger.debug("GLContext.__init__: trying GLFW backend")
try:
self._display, self._egl_major, self._egl_minor = _get_egl_display()
self._window, glfw = _init_glfw()
self._backend = "glfw"
logger.debug("GLContext.__init__: GLFW backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
errors.append(("GLFW", e))
if not EGL.eglBindAPI(EGL.EGL_OPENGL_ES_API):
raise RuntimeError("eglBindAPI(EGL_OPENGL_ES_API) failed")
if self._backend is None:
logger.debug("GLContext.__init__: trying EGL backend")
try:
self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
self._backend = "egl"
logger.debug("GLContext.__init__: EGL backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
errors.append(("EGL", e))
config = EGL.EGLConfig()
n_configs = ctypes.c_int32(0)
if not EGL.eglChooseConfig(
self._display,
_egl_attribs(
EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_ES3_BIT,
EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT,
EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8,
EGL.EGL_BLUE_SIZE, 8, EGL.EGL_ALPHA_SIZE, 8,
),
ctypes.byref(config), 1, ctypes.byref(n_configs),
) or n_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
if self._backend is None:
logger.debug("GLContext.__init__: trying OSMesa backend")
try:
self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
self._backend = "osmesa"
logger.debug("GLContext.__init__: OSMesa backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
errors.append(("OSMesa", e))
self._surface = EGL.eglCreatePbufferSurface(
self._display, config,
_egl_attribs(EGL.EGL_WIDTH, 64, EGL.EGL_HEIGHT, 64),
if self._backend is None:
if sys.platform == "win32":
platform_help = (
"Windows: Ensure GPU drivers are installed and display is available.\n"
" CPU-only/headless mode is not supported on Windows."
)
elif sys.platform == "darwin":
platform_help = (
"macOS: GLFW is not supported.\n"
" Install OSMesa via Homebrew: brew install mesa\n"
" Then: pip install PyOpenGL PyOpenGL-accelerate"
)
else:
platform_help = (
"Linux: Install one of these backends:\n"
" Desktop: sudo apt install libgl1-mesa-glx libglfw3\n"
" Headless with GPU: sudo apt install libegl1-mesa libgl1-mesa-dri\n"
" Headless (CPU): sudo apt install libosmesa6"
)
error_details = "\n".join(f" {name}: {err}" for name, err in errors)
raise RuntimeError(
f"Failed to create OpenGL context.\n\n"
f"Backend errors:\n{error_details}\n\n"
f"{platform_help}"
)
if not self._surface:
raise RuntimeError("eglCreatePbufferSurface() failed")
self._context = EGL.eglCreateContext(
self._display, config, EGL.EGL_NO_CONTEXT,
_egl_attribs(EGL.EGL_CONTEXT_CLIENT_VERSION, 3),
)
if not self._context:
raise RuntimeError("eglCreateContext() failed")
# Now import OpenGL.GL (after context is current)
logger.debug("GLContext.__init__: importing OpenGL.GL")
_import_opengl()
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
raise RuntimeError("eglMakeCurrent() failed")
self._vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(self._vao)
except Exception:
self._cleanup()
raise
# Create VAO (required for core profile, but OSMesa may use compat profile)
logger.debug("GLContext.__init__: creating VAO")
try:
vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(vao)
self._vao = vao # Only store after successful bind
logger.debug("GLContext.__init__: VAO created successfully")
except Exception as e:
logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
# OSMesa with older Mesa may not support VAOs
# Clean up if we created but couldn't bind
if vao:
try:
gl.glDeleteVertexArrays(1, [vao])
except Exception:
pass
elapsed = (time.perf_counter() - start) * 1000
renderer = _gl_str(gl.GL_RENDERER)
vendor = _gl_str(gl.GL_VENDOR)
version = _gl_str(gl.GL_VERSION)
# Log device info
renderer = gl.glGetString(gl.GL_RENDERER)
vendor = gl.glGetString(gl.GL_VENDOR)
version = gl.glGetString(gl.GL_VERSION)
renderer = renderer.decode() if renderer else "Unknown"
vendor = vendor.decode() if vendor else "Unknown"
version = version.decode() if version else "Unknown"
GLContext._initialized = True
logger.info(f"GLSL context initialized in {elapsed:.1f}ms - EGL {self._egl_major}.{self._egl_minor}, {renderer} ({vendor}), GL {version}")
logger.info(f"GLSL context initialized in {elapsed:.1f}ms ({self._backend}) - {renderer} ({vendor}), GL {version}")
def make_current(self):
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
err = EGL.eglGetError()
raise RuntimeError(f"eglMakeCurrent() failed (EGL error: 0x{err:04X})")
if self._backend == "glfw":
glfw.make_context_current(self._window)
elif self._backend == "egl":
from OpenGL.EGL import eglMakeCurrent
eglMakeCurrent(self._egl_display, self._egl_surface, self._egl_surface, self._egl_context)
elif self._backend == "osmesa":
from OpenGL.osmesa import OSMesaMakeCurrent
OSMesaMakeCurrent(self._osmesa_ctx, self._osmesa_buffer, gl.GL_UNSIGNED_BYTE, 64, 64)
if self._vao is not None:
gl.glBindVertexArray(self._vao)
def _cleanup(self):
if not self._display:
return
try:
if self._vao is not None:
gl.glDeleteVertexArrays(1, [self._vao])
self._vao = None
except Exception:
pass
try:
EGL.eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT)
except Exception:
pass
try:
if self._context:
EGL.eglDestroyContext(self._display, self._context)
except Exception:
pass
try:
if self._surface:
EGL.eglDestroySurface(self._display, self._surface)
except Exception:
pass
try:
EGL.eglTerminate(self._display)
except Exception:
pass
self._display = None
def _compile_shader(source: str, shader_type: int) -> int:
"""Compile a shader and return its ID."""
@ -346,10 +459,8 @@ def _compile_shader(source: str, shader_type: int) -> int:
gl.glShaderSource(shader, source)
gl.glCompileShader(shader)
if not gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS):
error = gl.glGetShaderInfoLog(shader)
if isinstance(error, bytes):
error = error.decode(errors="replace")
if gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS) != gl.GL_TRUE:
error = gl.glGetShaderInfoLog(shader).decode()
gl.glDeleteShader(shader)
raise RuntimeError(f"Shader compilation failed:\n{error}")
@ -373,10 +484,8 @@ def _create_program(vertex_source: str, fragment_source: str) -> int:
gl.glDeleteShader(vertex_shader)
gl.glDeleteShader(fragment_shader)
if not gl.glGetProgramiv(program, gl.GL_LINK_STATUS):
error = gl.glGetProgramInfoLog(program)
if isinstance(error, bytes):
error = error.decode(errors="replace")
if gl.glGetProgramiv(program, gl.GL_LINK_STATUS) != gl.GL_TRUE:
error = gl.glGetProgramInfoLog(program).decode()
gl.glDeleteProgram(program)
raise RuntimeError(f"Program linking failed:\n{error}")
@ -421,6 +530,9 @@ def _render_shader_batch(
ctx = GLContext()
ctx.make_current()
# Convert from GLSL ES to desktop GLSL 330
fragment_source = _convert_es_to_desktop(fragment_code)
# Detect how many outputs the shader actually uses
num_outputs = _detect_output_count(fragment_code)
@ -446,9 +558,9 @@ def _render_shader_batch(
try:
# Compile shaders (once for all batches)
try:
program = _create_program(VERTEX_SHADER, fragment_code)
program = _create_program(VERTEX_SHADER, fragment_source)
except RuntimeError:
logger.error(f"Fragment shader:\n{fragment_code}")
logger.error(f"Fragment shader:\n{fragment_source}")
raise
gl.glUseProgram(program)
@ -611,13 +723,13 @@ def _render_shader_batch(
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
# Read back outputs for this batch
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
# (glGetTexImage is synchronous, implicitly waits for rendering)
batch_outputs = []
for i in range(num_outputs):
gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0 + i)
buf = np.empty((height, width, 4), dtype=np.float32)
gl.glReadPixels(0, 0, width, height, gl.GL_RGBA, gl.GL_FLOAT, buf)
batch_outputs.append(buf[::-1, :, :].copy())
for tex in output_textures:
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
data = gl.glGetTexImage(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, gl.GL_FLOAT)
img = np.frombuffer(data, dtype=np.float32).reshape(height, width, 4)
batch_outputs.append(img[::-1, :, :].copy())
# Pad with black images for unused outputs
black_img = np.zeros((height, width, 4), dtype=np.float32)
@ -638,18 +750,18 @@ def _render_shader_batch(
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
gl.glUseProgram(0)
if input_textures:
gl.glDeleteTextures(len(input_textures), input_textures)
if curve_textures:
gl.glDeleteTextures(len(curve_textures), curve_textures)
if output_textures:
gl.glDeleteTextures(len(output_textures), output_textures)
if ping_pong_textures:
gl.glDeleteTextures(len(ping_pong_textures), ping_pong_textures)
for tex in input_textures:
gl.glDeleteTextures(int(tex))
for tex in curve_textures:
gl.glDeleteTextures(int(tex))
for tex in output_textures:
gl.glDeleteTextures(int(tex))
for tex in ping_pong_textures:
gl.glDeleteTextures(int(tex))
if fbo is not None:
gl.glDeleteFramebuffers(1, [fbo])
if ping_pong_fbos:
gl.glDeleteFramebuffers(len(ping_pong_fbos), ping_pong_fbos)
for pp_fbo in ping_pong_fbos:
gl.glDeleteFramebuffers(1, [pp_fbo])
if program is not None:
gl.glDeleteProgram(program)

View File

@ -1,130 +0,0 @@
"""LoRA stacking loaders built on io.DynamicGroup.
Two nodes that let you stack any number of LoRAs in a single node, each row
carrying only a LoRA name and a strength:
LoadLoraModel
Applies a stack of LoRAs to a diffusion MODEL.
LoadLoraTextEncoder
Applies a stack of LoRAs to a CLIP text encoder.
Both are modelled on DynamicGroupLoraStyleTest in nodes_dynamic_group_test.py,
but operate on real models and real LoRA files.
"""
from __future__ import annotations
from typing_extensions import override
import comfy.sd
import comfy.utils
import folder_paths
from comfy_api.latest import ComfyExtension, io
# Module-level cache so repeated executions don't re-read the same file from disk.
_LORA_CACHE: dict[str, tuple] = {}
def _load_lora_file(lora_name: str):
lora_path = folder_paths.get_full_path_or_raise("loras", lora_name)
cached = _LORA_CACHE.get(lora_path)
if cached is not None:
return cached
lora, metadata = comfy.utils.load_torch_file(lora_path, safe_load=True, return_metadata=True)
_LORA_CACHE[lora_path] = (lora, metadata)
return lora, metadata
def _lora_template() -> list[io.Input]:
return [
io.Combo.Input("lora_name", options=folder_paths.get_filename_list("loras"),
tooltip="The name of the LoRA file to apply."),
io.Float.Input("strength", default=1.0, min=-100.0, max=100.0, step=0.01,
tooltip="How strongly to apply this LoRA. 0 = off, negative inverts the effect."),
]
class LoadLoraModel(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="LoadLoraModel",
display_name="Load LoRA (Model)",
search_aliases=["lora", "load lora", "apply lora", "lora model", "lora stack"],
category="model/loaders",
description="Apply a stack of LoRAs to a diffusion model. Add one row per LoRA; "
"each row picks a LoRA file and its strength.",
inputs=[
io.Model.Input("model", tooltip="The diffusion model the LoRAs will be applied to."),
io.DynamicGroup.Input(
"loras",
template=_lora_template(),
min=1,
max=50,
tooltip="Each row applies one LoRA to the model.",
group_name="LoRA",
),
],
outputs=[io.Model.Output(tooltip="The modified diffusion model.")],
)
@classmethod
def execute(cls, model, loras: list[dict]) -> io.NodeOutput:
for row in loras:
lora_name = row.get("lora_name")
strength = row.get("strength", 1.0)
if not lora_name or lora_name == "none" or strength == 0:
continue
lora, metadata = _load_lora_file(lora_name)
model, _ = comfy.sd.load_lora_for_models(model, None, lora, strength, 0, lora_metadata=metadata)
return io.NodeOutput(model)
class LoadLoraTextEncoder(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="LoadLoraTextEncoder",
display_name="Load LoRA (Text Encoder)",
search_aliases=["lora", "load lora", "apply lora", "clip lora", "lora stack"],
category="model/loaders",
description="Apply a stack of LoRAs to a CLIP text encoder. Add one row per LoRA; "
"each row picks a LoRA file and its strength.",
inputs=[
io.Clip.Input("clip", tooltip="The CLIP text encoder the LoRAs will be applied to."),
io.DynamicGroup.Input(
"loras",
template=_lora_template(),
min=1,
max=50,
tooltip="Each row applies one LoRA to the text encoder.",
group_name="LoRA",
),
],
outputs=[io.Clip.Output(tooltip="The modified CLIP text encoder.")],
)
@classmethod
def execute(cls, clip, loras: list[dict]) -> io.NodeOutput:
for row in loras:
lora_name = row.get("lora_name")
strength = row.get("strength", 1.0)
if not lora_name or lora_name == "none" or strength == 0:
continue
lora, metadata = _load_lora_file(lora_name)
_, clip = comfy.sd.load_lora_for_models(None, clip, lora, 0, strength, lora_metadata=metadata)
return io.NodeOutput(clip)
class LoraStackExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [
LoadLoraModel,
LoadLoraTextEncoder,
]
async def comfy_entrypoint() -> LoraStackExtension:
return LoraStackExtension()

View File

@ -2476,7 +2476,6 @@ async def init_builtin_extra_nodes():
"nodes_triposplat.py",
"nodes_depth_anything_3.py",
"nodes_seed.py",
"nodes_lora_stack.py",
]
import_failed = []

View File

@ -1,6 +1,6 @@
comfyui-frontend-package==1.45.19
comfyui-workflow-templates==0.10.7
comfyui-embedded-docs==0.5.6
comfyui-embedded-docs==0.5.5
torch
torchsde
torchvision
@ -22,7 +22,7 @@ alembic
SQLAlchemy>=2.0.0
filelock
av>=16.0.0
comfy-kitchen==0.2.14
comfy-kitchen==0.2.12
comfy-aimdo==0.4.10
requests
simpleeval>=1.0.0
@ -33,5 +33,5 @@ kornia>=0.7.1
spandrel
pydantic~=2.0
pydantic-settings~=2.0
PyOpenGL>=3.1.8
comfy-angle
PyOpenGL
glfw

View File

@ -1,204 +0,0 @@
"""Unit tests for io.DynamicGroup: expansion/reconstruction (0-row and N-row cases)."""
import sys
import types
import pytest
# Stub torch (type-hint only in _io.py; real torch not available in unit-test env)
if "torch" not in sys.modules:
_torch_stub = types.ModuleType("torch")
_torch_stub.Tensor = object # type: ignore[attr-defined]
sys.modules["torch"] = _torch_stub
from comfy_api.latest._io import ( # noqa: E402
DynamicGroup,
Float,
Int,
String,
Boolean,
get_finalized_class_inputs,
build_nested_inputs,
create_input_dict_v1,
setup_dynamic_input_funcs,
)
# Make sure dynamic input funcs are registered (may already be done at import time)
setup_dynamic_input_funcs()
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _make_class_inputs(group_input: DynamicGroup.Input) -> dict:
"""Wrap a DynamicGroup.Input into the required/optional dict structure."""
return create_input_dict_v1([group_input])
def _run(group_input: DynamicGroup.Input, live_values: dict) -> dict:
"""End-to-end helper: expand schema + reconstruct values.
Mirrors the production split in execution.py:
1. get_finalized_class_inputs (schema expansion, line 162)
2. build_nested_inputs (value reconstruction, line 281)
The two steps are separate in production because the engine resolves
linked node outputs between them, but in tests we supply values directly.
"""
class_inputs = _make_class_inputs(group_input)
_, _, v3_data = get_finalized_class_inputs(class_inputs, live_values)
return build_nested_inputs(dict(live_values), v3_data)
# ---------------------------------------------------------------------------
# Schema construction
# ---------------------------------------------------------------------------
class TestDynamicGroupInputConstruction:
def test_basic_construction(self):
inp = DynamicGroup.Input(
"loras",
template=[
Float.Input("strength", default=1.0),
String.Input("name"),
],
min=0,
max=10,
)
assert inp.id == "loras"
assert inp.min == 0
assert inp.max == 10
assert len(inp.template) == 2
def test_get_all_includes_self_and_template(self):
inp = DynamicGroup.Input(
"items",
template=[Float.Input("value")],
)
all_inputs = inp.get_all()
assert all_inputs[0] is inp
assert all_inputs[1].id == "value"
def test_as_dict_has_template_min_max(self):
inp = DynamicGroup.Input(
"items",
template=[Float.Input("val", default=0.5)],
min=1,
max=5,
)
d = inp.as_dict()
assert "template" in d
assert d["min"] == 1
assert d["max"] == 5
def test_duplicate_field_ids_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input(
"bad",
template=[Float.Input("x"), Float.Input("x")],
)
def test_empty_template_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[])
def test_min_gt_max_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[Float.Input("x")], min=5, max=3)
def test_max_exceeds_limit_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[Float.Input("x")], max=101)
def test_dynamic_input_in_template_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input(
"bad",
template=[DynamicGroup.Input("nested", template=[Float.Input("x")])],
)
def test_validate_calls_through(self):
inp = DynamicGroup.Input("items", template=[Float.Input("val", min=-1.0, max=1.0)])
inp.validate() # should not raise
# ---------------------------------------------------------------------------
# 0-row case
# ---------------------------------------------------------------------------
class TestZeroRows:
def test_empty_live_inputs_produces_empty_list(self):
"""With min=0 and no live values, the result should be an empty list."""
inp = DynamicGroup.Input("loras", template=[Float.Input("strength", default=1.0)], min=0, max=10)
assert _run(inp, {}).get("loras") == []
def test_min_zero_with_values(self):
"""min=0 but 2 rows of live data."""
inp = DynamicGroup.Input("loras", template=[Float.Input("strength", default=1.0)], min=0, max=10)
result = _run(inp, {"loras.0.strength": 0.8, "loras.1.strength": 0.5})
assert result["loras"] == [{"strength": 0.8}, {"strength": 0.5}]
# ---------------------------------------------------------------------------
# N-row case
# ---------------------------------------------------------------------------
class TestNRows:
def test_two_rows_two_fields(self):
"""Two rows with two fields each produce a list[dict]."""
inp = DynamicGroup.Input(
"loras",
template=[String.Input("lora_name"), Float.Input("strength", default=1.0)],
min=0, max=50,
)
result = _run(inp, {
"loras.0.lora_name": "model_a.safetensors", "loras.0.strength": 0.9,
"loras.1.lora_name": "model_b.safetensors", "loras.1.strength": 0.4,
})
assert result["loras"] == [
{"lora_name": "model_a.safetensors", "strength": 0.9},
{"lora_name": "model_b.safetensors", "strength": 0.4},
]
def test_rows_are_sorted_by_index(self):
"""Rows must be in ascending index order even if dict iteration is unordered."""
inp = DynamicGroup.Input("items", template=[Int.Input("v", default=0)], min=0, max=10)
result = _run(inp, {"items.0.v": 10, "items.2.v": 30, "items.1.v": 20})
assert [row["v"] for row in result["items"]] == [10, 20, 30]
def test_min_rows_schema_slots(self):
"""With min=2 and no live data, 2 slots must appear in the expanded schema."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
out, _, _ = get_finalized_class_inputs(_make_class_inputs(inp), {})
all_slots = {**out.get("required", {}), **out.get("optional", {})}
assert "items.0.val" in all_slots
assert "items.1.val" in all_slots
def test_min_rows_reconstructs_when_no_values(self):
"""min=2 with NO live values must still yield a 2-element list,
not collapse to [] (regression: parent-path clobber)."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
result = _run(inp, {})
assert len(result["items"]) == 2
assert all("val" in row for row in result["items"])
def test_min_rows_reconstructs_with_partial_values(self):
"""min=2 with only the first row's value present still yields 2 rows."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
result = _run(inp, {"items.0.val": 0.7})
assert len(result["items"]) == 2
assert result["items"][0]["val"] == 0.7
assert result["items"][1]["val"] is None
def test_list_paths_in_v3_data(self):
"""list_paths must contain the group id so build_nested_inputs knows to convert."""
inp = DynamicGroup.Input("things", template=[Boolean.Input("flag")], min=0, max=5)
_, _, v3_data = get_finalized_class_inputs(_make_class_inputs(inp), {})
assert "things" in v3_data.get("list_paths", set())
def test_no_leftover_flat_keys(self):
"""Flat keys must be consumed; only the reconstructed list remains."""
inp = DynamicGroup.Input("rows", template=[Float.Input("x", default=0.0)], min=0, max=5)
result = _run(inp, {"rows.0.x": 1.0, "rows.1.x": 2.0})
assert "rows.0.x" not in result
assert "rows.1.x" not in result
assert isinstance(result["rows"], list)

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"""Regression tests for scheduler resilience to malformed nodes.
A node whose FUNCTION points at a method that does not exist (e.g. a typo in a
custom node) used to raise inside the scheduling heuristic, escaping the prompt
worker's error handling and silently killing the worker thread. Scheduling must
instead either proceed (so the error surfaces through normal execution) or report
the failure as an execution error.
"""
import asyncio
import nodes
from comfy_execution.graph import DynamicPrompt, ExecutionList
class _MalformedV1Node:
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "invert" # the actual method below is misspelled
OUTPUT_NODE = True
CATEGORY = "Test"
def invvert(self):
return (None,)
class _RaisingDescriptor:
def __get__(self, obj, owner):
raise RuntimeError("schema error")
class _SchemaRaisesNode:
"""A node whose schema-derived attribute access raises, as a broken V3 node would."""
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "run"
OUTPUT_NODE = _RaisingDescriptor()
CATEGORY = "Test"
def run(self):
return (None,)
class _FakeOutputCache:
def all_node_ids(self):
return set()
async def get(self, node_id):
return None
def _make_execution_list(class_type, class_def):
nodes.NODE_CLASS_MAPPINGS[class_type] = class_def
prompt = {"1": {"class_type": class_type, "inputs": {}}}
execution_list = ExecutionList(DynamicPrompt(prompt), _FakeOutputCache())
execution_list.add_node("1")
return execution_list
def test_malformed_function_does_not_crash_scheduler():
"""A FUNCTION-typo node schedules without raising; the error surfaces later."""
execution_list = _make_execution_list("MalformedV1Node", _MalformedV1Node)
node_id, error, ex = asyncio.run(execution_list.stage_node_execution())
assert ex is None
assert error is None
assert node_id == "1"
def test_schema_attribute_error_does_not_crash_scheduler():
"""A node whose attribute access raises during heuristics still schedules."""
execution_list = _make_execution_list("SchemaRaisesNode", _SchemaRaisesNode)
node_id, error, ex = asyncio.run(execution_list.stage_node_execution())
assert ex is None
assert error is None
assert node_id == "1"
def test_pick_node_failure_is_reported_not_raised():
"""An unexpected scheduling error is returned as an error, not raised."""
execution_list = _make_execution_list("MalformedV1Node", _MalformedV1Node)
def raise_on_pick(_available):
raise RuntimeError("boom")
execution_list.ux_friendly_pick_node = raise_on_pick
node_id, error, ex = asyncio.run(execution_list.stage_node_execution())
assert node_id is None
assert isinstance(ex, RuntimeError)
assert error["node_id"] == "1"
assert error["exception_type"] == "RuntimeError"
assert error["exception_message"] == "boom"
assert error["traceback"]