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16 Commits

Author SHA1 Message Date
bb131be9e8 ComfyUI v0.27.0 2026-06-30 17:36:02 -04:00
6fca64780c chore: update workflow templates to v0.11.1 (#14698) 2026-06-30 14:28:09 -07:00
6e11828d10 chore: Update nodes categories (#14674) 2026-07-01 05:20:20 +08:00
b70944e710 [Partner Nodes] feat(Google): add Gemini Video Omni node (#14695) 2026-06-30 17:17:53 -04:00
1c59659a2f feat: make asset hashing opt-in via --enable-asset-hashing, off by default (#14663)
Add a --enable-asset-hashing CLI flag (action=store_true, default False)
and plumb it into the two asset-seeder call sites in main.py that
previously hardcoded compute_hashes=True (the startup scan and the
post-job output enqueue). Local runs now skip blake3 hashing unless the
user opts in, avoiding the startup/per-output cost on large models
directories while keeping hashing available for asset-portability
features.

Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
2026-06-30 14:13:20 -07:00
d395813bcd Fix memory leak related to int8. (#14697) 2026-06-30 14:08:59 -07:00
8fe0243d97 [Partner Nodes] feat(Google): add Nano Banana 2 Lite model (#14693)
Signed-off-by: bigcat88 <bigcat88@icloud.com>
2026-06-30 11:17:23 -07:00
ba3f697dbb Add ConditioningMultiply node to nodes.py as an addition to other adj… (#14686) 2026-06-30 16:27:09 +08:00
510ed5c384 Bump comfyui-frontend-package to 1.45.20 (#14684) 2026-06-30 16:25:03 +08:00
7851410511 Better and faster int8 lora applying. (#14685) 2026-06-29 21:52:08 -04:00
a58473fd9b chore: update embedded docs to v0.5.6 (#14668)
Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
2026-06-29 17:08:06 +08:00
79c555ce6b Fix int8 mm being skipped on offloaded lora weights. (#14669) 2026-06-28 23:52:36 -04:00
f19735759e ci: add team-gated Cursor review (thin caller for github-workflows) (#14527) 2026-06-27 23:34:30 -07:00
a95e461916 int8 support on turing GPUs. (#14662) 2026-06-27 15:53:11 -07:00
603d891eaf Update GLSL node to use ANGLE library (CORE-162) (#13195) 2026-06-27 08:40:31 +08:00
470ac36a0a Fix int8 loras causing lower quality requant with wrong settings. (#14650)
* Update comfy-kitchen

* Support requantizing with same settings as orig quant.
2026-06-26 16:41:29 -07:00
16 changed files with 533 additions and 390 deletions

38
.github/workflows/ci-cursor-review.yml vendored Normal file
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@ -0,0 +1,38 @@
name: CI - Cursor Review
# Thin caller for the shared reusable cursor-review workflow in
# Comfy-Org/github-workflows. The review logic (panel matrix, judge
# consolidation, prompts, extract/post/notify scripts) lives there as the
# single source of truth, so this repo only carries the repo-specific diff
# excludes.
on:
pull_request:
types: [labeled, unlabeled]
concurrency:
group: cursor-review-pr-${{ github.event.pull_request.number }}-${{ github.event.label.name }}
cancel-in-progress: true
jobs:
cursor-review:
if: github.event.label.name == 'cursor-review'
permissions:
contents: read
pull-requests: write
# SHA-pinned per zizmor `unpinned-uses: hash-pin`. Bump this SHA to pick up
# upstream changes; keep `workflows_ref` matching so prompts/scripts load
# from the same commit as the workflow definition.
uses: Comfy-Org/github-workflows/.github/workflows/cursor-review.yml@047ca48febe3a6647608ed2e0c4331b491cb9d6a # github-workflows#9
with:
workflows_ref: 047ca48febe3a6647608ed2e0c4331b491cb9d6a
diff_excludes: >-
:!**/.claude/**
:!**/dist/**
:!**/vendor/**
:!**/*.generated.*
:!**/*.min.js
:!**/*.min.css
secrets:
CURSOR_API_KEY: ${{ secrets.CURSOR_API_KEY }}
SLACK_BOT_TOKEN: ${{ secrets.SLACK_BOT_TOKEN }}

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@ -240,6 +240,7 @@ database_default_path = os.path.abspath(
)
parser.add_argument("--database-url", type=str, default=f"sqlite:///{database_default_path}", help="Specify the database URL, e.g. for an in-memory database you can use 'sqlite:///:memory:'.")
parser.add_argument("--enable-assets", action="store_true", help="Enable the assets system (API routes, database synchronization, and background scanning).")
parser.add_argument("--enable-asset-hashing", action="store_true", help="Compute blake3 content hashes when scanning assets. Hashing enables future asset-portability features (deduplication, cross-machine model resolution) but adds startup cost and per-output cost on large models directories. Off by default; enable to opt in.")
parser.add_argument("--feature-flag", type=str, action='append', default=[], metavar="KEY[=VALUE]", help="Set a server feature flag. Use KEY=VALUE to set an explicit value, or bare KEY to set it to true. Can be specified multiple times. Boolean values (true/false) and numbers are auto-converted. Examples: --feature-flag show_signin_button=true or --feature-flag show_signin_button")
parser.add_argument("--list-feature-flags", action="store_true", help="Print the registry of known CLI-settable feature flags as JSON and exit.")

View File

@ -256,7 +256,7 @@ def resolve_cast_module_with_vbar(s, dtype, device, bias_dtype, compute_dtype, w
if (want_requant and len(fns) == 0 or update_weight):
seed = comfy.utils.string_to_seed(s.seed_key)
if isinstance(orig, QuantizedTensor):
y = QuantizedTensor.from_float(x, s.layout_type, scale="recalculate", stochastic_rounding=seed)
y = orig.requantize_from_float(x, scale="recalculate", stochastic_rounding=seed)
else:
y = comfy.float.stochastic_rounding(x, orig.dtype, seed=seed)
if want_requant and len(fns) == 0:
@ -1216,7 +1216,7 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
bias_dtype=input.dtype,
offloadable=True,
compute_dtype=compute_dtype,
want_requant=want_requant,
want_requant=True,
)
weight = weight.to(dtype=input.dtype)
else:
@ -1306,8 +1306,7 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
def set_weight(self, weight, inplace_update=False, seed=None, return_weight=False, **kwargs):
if getattr(self, 'layout_type', None) is not None:
# dtype is now implicit in the layout class
weight = QuantizedTensor.from_float(weight, self.layout_type, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
weight = self.weight.requantize_from_float(weight, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
else:
weight = weight.to(self.weight.dtype)
if return_weight:

View File

@ -121,6 +121,7 @@ class GeminiGenerationConfig(BaseModel):
topK: int | None = Field(None, ge=1)
topP: float | None = Field(None, ge=0.0, le=1.0)
thinkingConfig: GeminiThinkingConfig | None = Field(None)
responseModalities: list[str] | None = Field(None)
class GeminiImageOutputOptions(BaseModel):

View File

@ -13,7 +13,7 @@ import torch
from typing_extensions import override
import folder_paths
from comfy_api.latest import IO, ComfyExtension, Input, Types
from comfy_api.latest import IO, ComfyExtension, Input, InputImpl, Types
from comfy_api_nodes.apis.gemini import (
GeminiContent,
GeminiFileData,
@ -37,6 +37,7 @@ from comfy_api_nodes.util import (
audio_to_base64_string,
bytesio_to_image_tensor,
download_url_to_image_tensor,
download_url_to_video_output,
get_number_of_images,
sync_op,
tensor_to_base64_string,
@ -45,6 +46,7 @@ from comfy_api_nodes.util import (
upload_images_to_comfyapi,
upload_video_to_comfyapi,
validate_string,
validate_video_duration,
video_to_base64_string,
)
@ -229,10 +231,29 @@ async def get_image_from_response(response: GeminiGenerateContentResponse, thoug
return torch.cat(image_tensors, dim=0)
async def get_video_from_response(
response: GeminiGenerateContentResponse, cls: type[IO.ComfyNode] | None = None
) -> InputImpl.VideoFromFile:
parts = get_parts_by_type(response, "video/*")
for part in parts:
if part.inlineData and part.inlineData.data:
return InputImpl.VideoFromFile(BytesIO(base64.b64decode(part.inlineData.data)))
if part.fileData and part.fileData.fileUri:
return await download_url_to_video_output(part.fileData.fileUri, cls=cls)
model_message = get_text_from_response(response).strip()
if model_message:
raise ValueError(f"Gemini did not generate a video. Model response: {model_message}")
raise ValueError(
"Gemini did not generate a video. Try rephrasing your prompt, "
"shortening the requested duration, or reducing the number of input images/videos."
)
def calculate_tokens_price(response: GeminiGenerateContentResponse) -> float | None:
if not response.modelVersion:
return None
# Define prices (Cost per 1,000,000 tokens), see https://cloud.google.com/vertex-ai/generative-ai/pricing
output_video_tokens_price = 0.0
if response.modelVersion == "gemini-2.5-pro":
input_tokens_price = 1.25
output_text_tokens_price = 10.0
@ -249,18 +270,27 @@ def calculate_tokens_price(response: GeminiGenerateContentResponse) -> float | N
input_tokens_price = 2
output_text_tokens_price = 12.0
output_image_tokens_price = 0.0
elif response.modelVersion == "gemini-3.1-flash-lite-preview":
elif response.modelVersion in ("gemini-3.1-flash-lite-preview", "gemini-3.1-flash-lite"):
input_tokens_price = 0.25
output_text_tokens_price = 1.50
output_image_tokens_price = 0.0
elif response.modelVersion == "gemini-3-pro-image-preview":
elif response.modelVersion in ("gemini-3-pro-image-preview", "gemini-3-pro-image"):
input_tokens_price = 2
output_text_tokens_price = 12.0
output_image_tokens_price = 120.0
elif response.modelVersion == "gemini-3.1-flash-image-preview":
elif response.modelVersion in ("gemini-3.1-flash-image-preview", "gemini-3.1-flash-image"):
input_tokens_price = 0.5
output_text_tokens_price = 3.0
output_image_tokens_price = 60.0
elif response.modelVersion == "gemini-3.1-flash-lite-image":
input_tokens_price = 0.25
output_text_tokens_price = 1.50
output_image_tokens_price = 30.0
elif response.modelVersion == "gemini-omni-flash-preview":
input_tokens_price = 2.145
output_text_tokens_price = 12.87
output_image_tokens_price = 0.0
output_video_tokens_price = 25.025
else:
return None
final_price = response.usageMetadata.promptTokenCount * input_tokens_price
@ -268,6 +298,8 @@ def calculate_tokens_price(response: GeminiGenerateContentResponse) -> float | N
for i in response.usageMetadata.candidatesTokensDetails:
if i.modality == Modality.IMAGE:
final_price += output_image_tokens_price * i.tokenCount # for Nano Banana models
elif i.modality == Modality.VIDEO:
final_price += output_video_tokens_price * i.tokenCount # for Omni Flash
else:
final_price += output_text_tokens_price * i.tokenCount
if response.usageMetadata.thoughtsTokenCount:
@ -1302,7 +1334,7 @@ class GeminiNanoBanana2(IO.ComfyNode):
)
def _nano_banana_2_v2_model_inputs():
def _nano_banana_2_v2_model_inputs(resolutions: list[str]):
return [
IO.Combo.Input(
"aspect_ratio",
@ -1329,8 +1361,8 @@ def _nano_banana_2_v2_model_inputs():
),
IO.Combo.Input(
"resolution",
options=["1K", "2K", "4K"],
tooltip="Target output resolution. For 2K/4K the native Gemini upscaler is used.",
options=resolutions,
tooltip="Target output resolution.",
),
IO.Combo.Input(
"thinking_level",
@ -1376,7 +1408,11 @@ class GeminiNanoBanana2V2(IO.ComfyNode):
options=[
IO.DynamicCombo.Option(
"Nano Banana 2 (Gemini 3.1 Flash Image)",
_nano_banana_2_v2_model_inputs(),
_nano_banana_2_v2_model_inputs(resolutions=["1K", "2K", "4K"]),
),
IO.DynamicCombo.Option(
"Nano Banana 2 Lite",
_nano_banana_2_v2_model_inputs(resolutions=["1K"]),
),
],
),
@ -1445,9 +1481,13 @@ class GeminiNanoBanana2V2(IO.ComfyNode):
depends_on=IO.PriceBadgeDepends(widgets=["model", "model.resolution"]),
expr="""
(
$r := $lookup(widgets, "model.resolution");
$prices := {"1k": 0.0696, "2k": 0.1014, "4k": 0.154};
{"type":"usd","usd": $lookup($prices, $r), "format":{"suffix":"/Image","approximate":true}}
$contains(widgets.model, "lite")
? {"type":"usd","usd": 0.034, "format":{"suffix":"/Image","approximate":true}}
: (
$r := $lookup(widgets, "model.resolution");
$prices := {"1k": 0.0696, "2k": 0.1014, "4k": 0.154};
{"type":"usd","usd": $lookup($prices, $r), "format":{"suffix":"/Image","approximate":true}}
)
)
""",
),
@ -1468,6 +1508,8 @@ class GeminiNanoBanana2V2(IO.ComfyNode):
model_choice = model["model"]
if model_choice == "Nano Banana 2 (Gemini 3.1 Flash Image)":
model_id = "gemini-3.1-flash-image-preview"
elif model_choice == "Nano Banana 2 Lite":
model_id = "gemini-3.1-flash-lite-image"
else:
model_id = model_choice
@ -1517,6 +1559,149 @@ class GeminiNanoBanana2V2(IO.ComfyNode):
)
OMNI_MAX_IMAGES = 14
OMNI_MAX_VIDEOS = 3
OMNI_MODELS: dict[str, str] = {
"Omni Flash": "gemini-omni-flash-preview",
}
def _omni_flash_inputs() -> list[Input]:
"""Per-model inputs for the Omni video DynamicCombo (prompt + reference media + sampling)."""
return [
IO.String.Input(
"prompt",
multiline=True,
default="",
tooltip="Describe the video to generate. Specify the length and aspect ratio directly in the "
'prompt, e.g. "a 6-second clip in 16:9". Length may be 3-10 seconds; the aspect ratio must be '
"16:9 (landscape) or 9:16 (portrait). The output is 720p, 24 FPS, with audio.",
),
IO.Autogrow.Input(
"images",
template=IO.Autogrow.TemplateNames(
IO.Image.Input("image"),
names=[f"image_{i}" for i in range(1, OMNI_MAX_IMAGES + 1)],
min=0,
),
tooltip=f"Optional reference image(s) to guide or animate the video. Up to {OMNI_MAX_IMAGES} images.",
),
IO.Autogrow.Input(
"videos",
template=IO.Autogrow.TemplateNames(
IO.Video.Input("video"),
names=[f"video_{i}" for i in range(1, OMNI_MAX_VIDEOS + 1)],
min=0,
),
tooltip=f"Optional reference video(s) to guide or edit. Up to {OMNI_MAX_VIDEOS} videos, "
f"each up to 10 seconds long.",
),
IO.Float.Input(
"temperature",
default=1.0,
min=0.0,
max=2.0,
step=0.01,
tooltip="Controls randomness. Lower is more focused/deterministic, higher is more varied.",
advanced=True,
),
IO.Float.Input(
"top_p",
default=0.95,
min=0.0,
max=1.0,
step=0.01,
tooltip="Nucleus sampling: sample from the smallest token set whose cumulative probability reaches top_p.",
advanced=True,
),
]
class GeminiVideoOmni(IO.ComfyNode):
@classmethod
def define_schema(cls):
return IO.Schema(
node_id="GeminiVideoOmni",
display_name="Google Gemini Omni (Video)",
category="partner/video/Gemini",
essentials_category="Video Generation",
description="Generate a video with audio from a text prompt using Google's Gemini Omni Flash model. "
"Optionally provide reference images and/or videos to guide or edit the result. Describe the desired "
"length (3-10s) and aspect ratio (16:9 or 9:16) directly in the prompt.",
inputs=[
IO.DynamicCombo.Input(
"model",
options=[
IO.DynamicCombo.Option("Omni Flash", _omni_flash_inputs()),
],
tooltip="The Gemini video model used to generate the video.",
),
IO.Int.Input(
"seed",
default=42,
min=0,
max=2147483647,
control_after_generate=True,
tooltip="Seed controls whether the node should re-run; "
"results are non-deterministic regardless of seed.",
),
],
outputs=[
IO.Video.Output(),
IO.String.Output(),
],
hidden=[
IO.Hidden.auth_token_comfy_org,
IO.Hidden.api_key_comfy_org,
IO.Hidden.unique_id,
],
is_api_node=True,
price_badge=IO.PriceBadge(
expr='{"type":"usd","usd":0.146,"format":{"suffix":"/second","approximate":true}}'
),
)
@classmethod
async def execute(cls, model: dict, seed: int) -> IO.NodeOutput:
prompt = model.get("prompt") or ""
validate_string(prompt, strip_whitespace=True, min_length=1)
model_id = OMNI_MODELS[model["model"]]
images = [t for t in (model.get("images") or {}).values() if t is not None]
videos = [v for v in (model.get("videos") or {}).values() if v is not None]
if sum(get_number_of_images(t) for t in images) > OMNI_MAX_IMAGES:
raise ValueError(f"The current maximum number of supported images is {OMNI_MAX_IMAGES}.")
if len(videos) > OMNI_MAX_VIDEOS:
raise ValueError(f"The current maximum number of supported videos is {OMNI_MAX_VIDEOS}.")
for video in videos:
validate_video_duration(video, max_duration=10)
parts: list[GeminiPart] = []
if images or videos:
parts.extend(await build_gemini_media_parts(cls, images, [], videos))
parts.append(GeminiPart(text=prompt))
response = await sync_op(
cls,
ApiEndpoint(path=f"{GEMINI_BASE_ENDPOINT}/{model_id}", method="POST"),
data=GeminiGenerateContentRequest(
contents=[GeminiContent(role=GeminiRole.user, parts=parts)],
generationConfig=GeminiGenerationConfig(
responseModalities=["TEXT", "VIDEO"],
temperature=model.get("temperature", 1.0),
topP=model.get("top_p", 0.95),
),
),
response_model=GeminiGenerateContentResponse,
price_extractor=calculate_tokens_price,
)
return IO.NodeOutput(
await get_video_from_response(response, cls=cls),
get_text_from_response(response),
)
class GeminiExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
@ -1527,6 +1712,7 @@ class GeminiExtension(ComfyExtension):
GeminiImage2,
GeminiNanoBanana2,
GeminiNanoBanana2V2,
GeminiVideoOmni,
GeminiInputFiles,
]

View File

@ -8,7 +8,8 @@ class CLIPTextEncodeControlnet(io.ComfyNode):
def define_schema(cls) -> io.Schema:
return io.Schema(
node_id="CLIPTextEncodeControlnet",
category="experimental/conditioning",
display_name="CLIP Text Encode (Controlnet)",
category="model/conditioning",
inputs=[
io.Clip.Input("clip"),
io.Conditioning.Input("conditioning"),
@ -35,11 +36,12 @@ class T5TokenizerOptions(io.ComfyNode):
def define_schema(cls) -> io.Schema:
return io.Schema(
node_id="T5TokenizerOptions",
category="experimental/conditioning",
display_name="T5 Tokenizer Options",
category="model/conditioning",
inputs=[
io.Clip.Input("clip"),
io.Int.Input("min_padding", default=0, min=0, max=10000, step=1, advanced=True),
io.Int.Input("min_length", default=0, min=0, max=10000, step=1, advanced=True),
io.Int.Input("min_padding", default=0, min=0, max=10000, step=1),
io.Int.Input("min_length", default=0, min=0, max=10000, step=1),
],
outputs=[io.Clip.Output()],
is_experimental=True,

View File

@ -1070,7 +1070,7 @@ class AddNoise(io.ComfyNode):
def define_schema(cls):
return io.Schema(
node_id="AddNoise",
category="experimental/custom_sampling/noise",
category="model/sampling/noise",
is_experimental=True,
inputs=[
io.Model.Input("model"),
@ -1120,7 +1120,7 @@ class ManualSigmas(io.ComfyNode):
return io.Schema(
node_id="ManualSigmas",
search_aliases=["custom noise schedule", "define sigmas"],
category="experimental/custom_sampling",
category="model/sampling/sigmas",
is_experimental=True,
inputs=[
io.String.Input("sigmas", default="1, 0.5", multiline=False)

View File

@ -1,85 +1,68 @@
import os
import sys
import re
import ctypes
import logging
import ctypes.util
import importlib.util
from typing import TypedDict
import numpy as np
import torch
import nodes
import comfy_angle
from comfy_api.latest import ComfyExtension, io, ui
from typing_extensions import override
from utils.install_util import get_missing_requirements_message
logger = logging.getLogger(__name__)
def _check_opengl_availability():
"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
logger.debug("_check_opengl_availability: starting")
missing = []
def _preload_angle():
egl_path = comfy_angle.get_egl_path()
gles_path = comfy_angle.get_glesv2_path()
# Check Python packages (using find_spec to avoid importing)
logger.debug("_check_opengl_availability: checking for glfw package")
if importlib.util.find_spec("glfw") is None:
missing.append("glfw")
if sys.platform == "win32":
angle_dir = comfy_angle.get_lib_dir()
os.add_dll_directory(angle_dir)
os.environ["PATH"] = angle_dir + os.pathsep + os.environ.get("PATH", "")
logger.debug("_check_opengl_availability: checking for OpenGL package")
if importlib.util.find_spec("OpenGL") is None:
missing.append("PyOpenGL")
if missing:
raise RuntimeError(
f"OpenGL dependencies not available.\n{get_missing_requirements_message()}\n"
)
# On Linux without display, check if headless backends are available
logger.debug(f"_check_opengl_availability: platform={sys.platform}")
if sys.platform.startswith("linux"):
has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
if not has_display:
# Check for EGL or OSMesa libraries
logger.debug("_check_opengl_availability: checking for EGL library")
has_egl = ctypes.util.find_library("EGL")
logger.debug("_check_opengl_availability: checking for OSMesa library")
has_osmesa = ctypes.util.find_library("OSMesa")
# Error disabled for CI as it fails this check
# if not has_egl and not has_osmesa:
# raise RuntimeError(
# "GLSL Shader node: No display and no headless backend (EGL/OSMesa) found.\n"
# "See error below for installation instructions."
# )
logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
logger.debug("_check_opengl_availability: completed")
mode = 0 if sys.platform == "win32" else ctypes.RTLD_GLOBAL
ctypes.CDLL(str(egl_path), mode=mode)
ctypes.CDLL(str(gles_path), mode=mode)
# Run early check at import time
logger.debug("nodes_glsl: running _check_opengl_availability at import time")
_check_opengl_availability()
# OpenGL modules - initialized lazily when context is created
gl = None
glfw = None
EGL = None
# Pre-load ANGLE *before* any PyOpenGL import so that the EGL platform
# plugin picks up ANGLE's libEGL / libGLESv2 instead of system libs.
_preload_angle()
os.environ.setdefault("PYOPENGL_PLATFORM", "egl")
def _import_opengl():
"""Import OpenGL module. Called after context is created."""
global gl
if gl is None:
logger.debug("_import_opengl: importing OpenGL.GL")
import OpenGL.GL as _gl
gl = _gl
logger.debug("_import_opengl: import completed")
return gl
import OpenGL
OpenGL.USE_ACCELERATE = False
def _patch_find_library():
"""PyOpenGL's EGL platform looks for 'EGL' and 'GLESv2' by short name
via ctypes.util.find_library, but ANGLE ships as 'libEGL' and
'libGLESv2'. Patch find_library to return the full ANGLE paths so
PyOpenGL loads the same libraries we pre-loaded."""
if sys.platform == "linux":
return
import ctypes.util
_orig = ctypes.util.find_library
def _patched(name):
if name == 'EGL':
return comfy_angle.get_egl_path()
if name == 'GLESv2':
return comfy_angle.get_glesv2_path()
return _orig(name)
ctypes.util.find_library = _patched
_patch_find_library()
from OpenGL import EGL
from OpenGL import GLES3 as gl
class SizeModeInput(TypedDict):
size_mode: str
width: int
@ -102,7 +85,7 @@ MAX_OUTPUTS = 4 # fragColor0-3 (MRT)
# (-1,-1)---(3,-1)
#
# v_texCoord is computed from clip space: * 0.5 + 0.5 maps (-1,1) -> (0,1)
VERTEX_SHADER = """#version 330 core
VERTEX_SHADER = """#version 300 es
out vec2 v_texCoord;
void main() {
vec2 verts[3] = vec2[](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
@ -126,14 +109,99 @@ void main() {
"""
def _convert_es_to_desktop(source: str) -> str:
"""Convert GLSL ES (WebGL) shader source to desktop GLSL 330 core."""
# Remove any existing #version directive
source = re.sub(r"#version\s+\d+(\s+es)?\s*\n?", "", source, flags=re.IGNORECASE)
# Remove precision qualifiers (not needed in desktop GLSL)
source = re.sub(r"precision\s+(lowp|mediump|highp)\s+\w+\s*;\s*\n?", "", source)
# Prepend desktop GLSL version
return "#version 330 core\n" + source
def _egl_attribs(*values):
"""Build an EGL_NONE-terminated EGLint attribute array."""
vals = list(values) + [EGL.EGL_NONE]
return (ctypes.c_int32 * len(vals))(*vals)
# EGL platform extension constants
EGL_PLATFORM_ANGLE_ANGLE = 0x3202
EGL_PLATFORM_ANGLE_TYPE_ANGLE = 0x3203
EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE = 0x3450
EGL_MESA_PLATFORM_SURFACELESS = 0x31DD
_eglGetPlatformDisplayEXT = None
def _get_egl_platform_display_ext(platform, native_display, attribs):
"""Call eglGetPlatformDisplayEXT via ctypes (extension, not in PyOpenGL)."""
global _eglGetPlatformDisplayEXT
if _eglGetPlatformDisplayEXT is None:
from OpenGL import platform as _plat
egl_lib = _plat.PLATFORM.EGL
_get_proc = egl_lib.eglGetProcAddress
_get_proc.restype = ctypes.c_void_p
_get_proc.argtypes = [ctypes.c_char_p]
ptr = _get_proc(b"eglGetPlatformDisplayEXT")
if not ptr:
return None
func_type = ctypes.CFUNCTYPE(ctypes.c_void_p, ctypes.c_uint32, ctypes.c_void_p, ctypes.c_void_p)
_eglGetPlatformDisplayEXT = func_type(ptr)
raw = _eglGetPlatformDisplayEXT(platform, native_display, attribs)
if not raw:
return None
return ctypes.cast(raw, EGL.EGLDisplay)
def _get_egl_display():
"""Get an EGL display, trying the default first then ANGLE's Vulkan
platform for headless environments without a display server."""
failures = []
# Try the default display first (works when X11/Wayland is available)
display = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
if display:
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
return display, major.value, minor.value
except Exception as e:
failures.append(f"default: {e}")
logger.info("Default EGL display unavailable, trying headless fallbacks")
# Headless fallback strategies, tried in order:
headless_strategies = [
("surfaceless", EGL_MESA_PLATFORM_SURFACELESS, None, None),
("ANGLE Vulkan", EGL_PLATFORM_ANGLE_ANGLE, None,
_egl_attribs(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)),
]
for name, platform, native_display, attribs in headless_strategies:
display = _get_egl_platform_display_ext(platform, native_display, attribs)
if not display:
failures.append(f"{name}: eglGetPlatformDisplayEXT returned no display")
continue
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
logger.info(f"Using EGL {name} platform (headless)")
return display, major.value, minor.value
failures.append(f"{name}: eglInitialize returned false")
except Exception as e:
failures.append(f"{name}: {e}")
continue
details = "\n".join(f" - {f}" for f in failures)
raise RuntimeError(
"Failed to initialize EGL display.\n"
"No display server and no headless EGL platform available.\n"
f"Tried:\n{details}\n"
"Ensure GPU drivers are installed or set DISPLAY for a virtual framebuffer."
)
def _gl_str(name):
"""Get an OpenGL string parameter."""
v = gl.glGetString(name)
if not v:
return "Unknown"
if isinstance(v, bytes):
return v.decode(errors="replace")
return ctypes.string_at(v).decode(errors="replace")
def _detect_output_count(source: str) -> int:
@ -159,163 +227,8 @@ def _detect_pass_count(source: str) -> int:
return 1
def _init_glfw():
"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
logger.debug("_init_glfw: starting")
# On macOS, glfw.init() must be called from main thread or it hangs forever
if sys.platform == "darwin":
logger.debug("_init_glfw: skipping on macOS")
raise RuntimeError("GLFW backend not supported on macOS")
logger.debug("_init_glfw: importing glfw module")
import glfw as _glfw
logger.debug("_init_glfw: calling glfw.init()")
if not _glfw.init():
raise RuntimeError("glfw.init() failed")
try:
logger.debug("_init_glfw: setting window hints")
_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
logger.debug("_init_glfw: calling create_window()")
window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
if not window:
raise RuntimeError("glfw.create_window() failed")
logger.debug("_init_glfw: calling make_context_current()")
_glfw.make_context_current(window)
logger.debug("_init_glfw: completed successfully")
return window, _glfw
except Exception:
logger.debug("_init_glfw: failed, terminating glfw")
_glfw.terminate()
raise
def _init_egl():
"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
logger.debug("_init_egl: starting")
from OpenGL import EGL as _EGL
from OpenGL.EGL import (
eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
eglMakeCurrent, eglCreatePbufferSurface, eglBindAPI,
eglTerminate, eglDestroyContext, eglDestroySurface,
EGL_DEFAULT_DISPLAY, EGL_NO_CONTEXT, EGL_NONE,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
)
logger.debug("_init_egl: imports completed")
display = None
context = None
surface = None
try:
logger.debug("_init_egl: calling eglGetDisplay()")
display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
if display == _EGL.EGL_NO_DISPLAY:
raise RuntimeError("eglGetDisplay() failed")
logger.debug("_init_egl: calling eglInitialize()")
major, minor = _EGL.EGLint(), _EGL.EGLint()
if not eglInitialize(display, major, minor):
display = None # Not initialized, don't terminate
raise RuntimeError("eglInitialize() failed")
logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
config_attribs = [
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_NONE
]
configs = (_EGL.EGLConfig * 1)()
num_configs = _EGL.EGLint()
if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
config = configs[0]
logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
if not eglBindAPI(EGL_OPENGL_API):
raise RuntimeError("eglBindAPI() failed")
logger.debug("_init_egl: calling eglCreateContext()")
context_attribs = [
_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
_EGL.EGL_CONTEXT_OPENGL_PROFILE_MASK, _EGL.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE
]
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs)
if context == EGL_NO_CONTEXT:
raise RuntimeError("eglCreateContext() failed")
logger.debug("_init_egl: calling eglCreatePbufferSurface()")
pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
if surface == _EGL.EGL_NO_SURFACE:
raise RuntimeError("eglCreatePbufferSurface() failed")
logger.debug("_init_egl: calling eglMakeCurrent()")
if not eglMakeCurrent(display, surface, surface, context):
raise RuntimeError("eglMakeCurrent() failed")
logger.debug("_init_egl: completed successfully")
return display, context, surface, _EGL
except Exception:
logger.debug("_init_egl: failed, cleaning up")
# Clean up any resources on failure
if surface is not None:
eglDestroySurface(display, surface)
if context is not None:
eglDestroyContext(display, context)
if display is not None:
eglTerminate(display)
raise
def _init_osmesa():
"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
import ctypes
logger.debug("_init_osmesa: starting")
os.environ["PYOPENGL_PLATFORM"] = "osmesa"
logger.debug("_init_osmesa: importing OpenGL.osmesa")
from OpenGL import GL as _gl
from OpenGL.osmesa import (
OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
OSMESA_RGBA,
)
logger.debug("_init_osmesa: imports completed")
ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
if not ctx:
raise RuntimeError("OSMesaCreateContextExt() failed")
width, height = 64, 64
buffer = (ctypes.c_ubyte * (width * height * 4))()
logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
OSMesaDestroyContext(ctx)
raise RuntimeError("OSMesaMakeCurrent() failed")
logger.debug("_init_osmesa: completed successfully")
return ctx, buffer
class GLContext:
"""Manages OpenGL context and resources for shader execution.
Tries backends in order: GLFW (desktop) → EGL (headless GPU) → OSMesa (software).
"""
"""Manages an OpenGL ES 3.0 context via EGL/ANGLE (singleton)."""
_instance = None
_initialized = False
@ -327,131 +240,105 @@ class GLContext:
def __init__(self):
if GLContext._initialized:
logger.debug("GLContext.__init__: already initialized, skipping")
return
logger.debug("GLContext.__init__: starting initialization")
global glfw, EGL
import time
start = time.perf_counter()
self._backend = None
self._window = None
self._egl_display = None
self._egl_context = None
self._egl_surface = None
self._osmesa_ctx = None
self._osmesa_buffer = None
self._display = None
self._surface = None
self._context = None
self._vao = None
# Try backends in order: GLFW → EGL → OSMesa
errors = []
logger.debug("GLContext.__init__: trying GLFW backend")
try:
self._window, glfw = _init_glfw()
self._backend = "glfw"
logger.debug("GLContext.__init__: GLFW backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
errors.append(("GLFW", e))
self._display, self._egl_major, self._egl_minor = _get_egl_display()
if self._backend is None:
logger.debug("GLContext.__init__: trying EGL backend")
try:
self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
self._backend = "egl"
logger.debug("GLContext.__init__: EGL backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
errors.append(("EGL", e))
if not EGL.eglBindAPI(EGL.EGL_OPENGL_ES_API):
raise RuntimeError("eglBindAPI(EGL_OPENGL_ES_API) failed")
if self._backend is None:
logger.debug("GLContext.__init__: trying OSMesa backend")
try:
self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
self._backend = "osmesa"
logger.debug("GLContext.__init__: OSMesa backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
errors.append(("OSMesa", e))
config = EGL.EGLConfig()
n_configs = ctypes.c_int32(0)
if not EGL.eglChooseConfig(
self._display,
_egl_attribs(
EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_ES3_BIT,
EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT,
EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8,
EGL.EGL_BLUE_SIZE, 8, EGL.EGL_ALPHA_SIZE, 8,
),
ctypes.byref(config), 1, ctypes.byref(n_configs),
) or n_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
if self._backend is None:
if sys.platform == "win32":
platform_help = (
"Windows: Ensure GPU drivers are installed and display is available.\n"
" CPU-only/headless mode is not supported on Windows."
)
elif sys.platform == "darwin":
platform_help = (
"macOS: GLFW is not supported.\n"
" Install OSMesa via Homebrew: brew install mesa\n"
" Then: pip install PyOpenGL PyOpenGL-accelerate"
)
else:
platform_help = (
"Linux: Install one of these backends:\n"
" Desktop: sudo apt install libgl1-mesa-glx libglfw3\n"
" Headless with GPU: sudo apt install libegl1-mesa libgl1-mesa-dri\n"
" Headless (CPU): sudo apt install libosmesa6"
)
error_details = "\n".join(f" {name}: {err}" for name, err in errors)
raise RuntimeError(
f"Failed to create OpenGL context.\n\n"
f"Backend errors:\n{error_details}\n\n"
f"{platform_help}"
self._surface = EGL.eglCreatePbufferSurface(
self._display, config,
_egl_attribs(EGL.EGL_WIDTH, 64, EGL.EGL_HEIGHT, 64),
)
if not self._surface:
raise RuntimeError("eglCreatePbufferSurface() failed")
# Now import OpenGL.GL (after context is current)
logger.debug("GLContext.__init__: importing OpenGL.GL")
_import_opengl()
self._context = EGL.eglCreateContext(
self._display, config, EGL.EGL_NO_CONTEXT,
_egl_attribs(EGL.EGL_CONTEXT_CLIENT_VERSION, 3),
)
if not self._context:
raise RuntimeError("eglCreateContext() failed")
# Create VAO (required for core profile, but OSMesa may use compat profile)
logger.debug("GLContext.__init__: creating VAO")
try:
vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(vao)
self._vao = vao # Only store after successful bind
logger.debug("GLContext.__init__: VAO created successfully")
except Exception as e:
logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
# OSMesa with older Mesa may not support VAOs
# Clean up if we created but couldn't bind
if vao:
try:
gl.glDeleteVertexArrays(1, [vao])
except Exception:
pass
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
raise RuntimeError("eglMakeCurrent() failed")
self._vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(self._vao)
except Exception:
self._cleanup()
raise
elapsed = (time.perf_counter() - start) * 1000
# Log device info
renderer = gl.glGetString(gl.GL_RENDERER)
vendor = gl.glGetString(gl.GL_VENDOR)
version = gl.glGetString(gl.GL_VERSION)
renderer = renderer.decode() if renderer else "Unknown"
vendor = vendor.decode() if vendor else "Unknown"
version = version.decode() if version else "Unknown"
renderer = _gl_str(gl.GL_RENDERER)
vendor = _gl_str(gl.GL_VENDOR)
version = _gl_str(gl.GL_VERSION)
GLContext._initialized = True
logger.info(f"GLSL context initialized in {elapsed:.1f}ms ({self._backend}) - {renderer} ({vendor}), GL {version}")
logger.info(f"GLSL context initialized in {elapsed:.1f}ms - EGL {self._egl_major}.{self._egl_minor}, {renderer} ({vendor}), GL {version}")
def make_current(self):
if self._backend == "glfw":
glfw.make_context_current(self._window)
elif self._backend == "egl":
from OpenGL.EGL import eglMakeCurrent
eglMakeCurrent(self._egl_display, self._egl_surface, self._egl_surface, self._egl_context)
elif self._backend == "osmesa":
from OpenGL.osmesa import OSMesaMakeCurrent
OSMesaMakeCurrent(self._osmesa_ctx, self._osmesa_buffer, gl.GL_UNSIGNED_BYTE, 64, 64)
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
err = EGL.eglGetError()
raise RuntimeError(f"eglMakeCurrent() failed (EGL error: 0x{err:04X})")
if self._vao is not None:
gl.glBindVertexArray(self._vao)
def _cleanup(self):
if not self._display:
return
try:
if self._vao is not None:
gl.glDeleteVertexArrays(1, [self._vao])
self._vao = None
except Exception:
pass
try:
EGL.eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT)
except Exception:
pass
try:
if self._context:
EGL.eglDestroyContext(self._display, self._context)
except Exception:
pass
try:
if self._surface:
EGL.eglDestroySurface(self._display, self._surface)
except Exception:
pass
try:
EGL.eglTerminate(self._display)
except Exception:
pass
self._display = None
def _compile_shader(source: str, shader_type: int) -> int:
"""Compile a shader and return its ID."""
@ -459,8 +346,10 @@ def _compile_shader(source: str, shader_type: int) -> int:
gl.glShaderSource(shader, source)
gl.glCompileShader(shader)
if gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS) != gl.GL_TRUE:
error = gl.glGetShaderInfoLog(shader).decode()
if not gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS):
error = gl.glGetShaderInfoLog(shader)
if isinstance(error, bytes):
error = error.decode(errors="replace")
gl.glDeleteShader(shader)
raise RuntimeError(f"Shader compilation failed:\n{error}")
@ -484,8 +373,10 @@ def _create_program(vertex_source: str, fragment_source: str) -> int:
gl.glDeleteShader(vertex_shader)
gl.glDeleteShader(fragment_shader)
if gl.glGetProgramiv(program, gl.GL_LINK_STATUS) != gl.GL_TRUE:
error = gl.glGetProgramInfoLog(program).decode()
if not gl.glGetProgramiv(program, gl.GL_LINK_STATUS):
error = gl.glGetProgramInfoLog(program)
if isinstance(error, bytes):
error = error.decode(errors="replace")
gl.glDeleteProgram(program)
raise RuntimeError(f"Program linking failed:\n{error}")
@ -530,9 +421,6 @@ def _render_shader_batch(
ctx = GLContext()
ctx.make_current()
# Convert from GLSL ES to desktop GLSL 330
fragment_source = _convert_es_to_desktop(fragment_code)
# Detect how many outputs the shader actually uses
num_outputs = _detect_output_count(fragment_code)
@ -558,9 +446,9 @@ def _render_shader_batch(
try:
# Compile shaders (once for all batches)
try:
program = _create_program(VERTEX_SHADER, fragment_source)
program = _create_program(VERTEX_SHADER, fragment_code)
except RuntimeError:
logger.error(f"Fragment shader:\n{fragment_source}")
logger.error(f"Fragment shader:\n{fragment_code}")
raise
gl.glUseProgram(program)
@ -723,13 +611,13 @@ def _render_shader_batch(
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
# Read back outputs for this batch
# (glGetTexImage is synchronous, implicitly waits for rendering)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
batch_outputs = []
for tex in output_textures:
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
data = gl.glGetTexImage(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, gl.GL_FLOAT)
img = np.frombuffer(data, dtype=np.float32).reshape(height, width, 4)
batch_outputs.append(img[::-1, :, :].copy())
for i in range(num_outputs):
gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0 + i)
buf = np.empty((height, width, 4), dtype=np.float32)
gl.glReadPixels(0, 0, width, height, gl.GL_RGBA, gl.GL_FLOAT, buf)
batch_outputs.append(buf[::-1, :, :].copy())
# Pad with black images for unused outputs
black_img = np.zeros((height, width, 4), dtype=np.float32)
@ -750,18 +638,18 @@ def _render_shader_batch(
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
gl.glUseProgram(0)
for tex in input_textures:
gl.glDeleteTextures(int(tex))
for tex in curve_textures:
gl.glDeleteTextures(int(tex))
for tex in output_textures:
gl.glDeleteTextures(int(tex))
for tex in ping_pong_textures:
gl.glDeleteTextures(int(tex))
if input_textures:
gl.glDeleteTextures(len(input_textures), input_textures)
if curve_textures:
gl.glDeleteTextures(len(curve_textures), curve_textures)
if output_textures:
gl.glDeleteTextures(len(output_textures), output_textures)
if ping_pong_textures:
gl.glDeleteTextures(len(ping_pong_textures), ping_pong_textures)
if fbo is not None:
gl.glDeleteFramebuffers(1, [fbo])
for pp_fbo in ping_pong_fbos:
gl.glDeleteFramebuffers(1, [pp_fbo])
if ping_pong_fbos:
gl.glDeleteFramebuffers(len(ping_pong_fbos), ping_pong_fbos)
if program is not None:
gl.glDeleteProgram(program)

View File

@ -123,7 +123,8 @@ class PhotoMakerLoader(io.ComfyNode):
def define_schema(cls):
return io.Schema(
node_id="PhotoMakerLoader",
category="experimental/photomaker",
display_name="Load PhotoMaker Model",
category="model/loaders",
inputs=[
io.Combo.Input("photomaker_model_name", options=folder_paths.get_filename_list("photomaker")),
],
@ -149,7 +150,8 @@ class PhotoMakerEncode(io.ComfyNode):
def define_schema(cls):
return io.Schema(
node_id="PhotoMakerEncode",
category="experimental/photomaker",
display_name="PhotoMaker Encode",
category="model/conditioning/photomaker",
inputs=[
io.Photomaker.Input("photomaker"),
io.Image.Input("image"),

View File

@ -119,7 +119,7 @@ class StableCascade_SuperResolutionControlnet(io.ComfyNode):
def define_schema(cls):
return io.Schema(
node_id="StableCascade_SuperResolutionControlnet",
category="experimental/stable_cascade",
category="experimental/stable cascade",
is_experimental=True,
inputs=[
io.Image.Input("image"),

View File

@ -143,7 +143,7 @@ class VAEDecodeTripoSplat(IO.ComfyNode):
return IO.Schema(
node_id="VAEDecodeTripoSplat",
display_name="TripoSplat Decode",
category="3d/latent",
category="model/latent/triposplat",
description="Decode the sampled TripoSplat latent into a 3D gaussian splat. "
"Modify the number of gaussians to vary the density.",
inputs=[
@ -188,7 +188,7 @@ class TripoSplatSamplingPreview(IO.ComfyNode):
return IO.Schema(
node_id="TripoSplatSamplingPreview",
display_name="TripoSplat Sampling Preview",
category="3d/latent",
category="model/latent/triposplat",
description="Patch the TripoSplat model for the standard Ksampler node to show a live decoded "
"gaussian splat preview at each step.",
inputs=[

View File

@ -1,3 +1,3 @@
# This file is automatically generated by the build process when version is
# updated in pyproject.toml.
__version__ = "0.26.0"
__version__ = "0.27.0"

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@ -403,7 +403,7 @@ def prompt_worker(q, server_instance):
hook_breaker_ac10a0.restore_functions()
if not asset_seeder.is_disabled():
asset_seeder.enqueue_enrich(roots=("output",), compute_hashes=True)
asset_seeder.enqueue_enrich(roots=("output",), compute_hashes=args.enable_asset_hashing)
asset_seeder.resume()
@ -458,7 +458,7 @@ def setup_database():
if dependencies_available():
init_db()
if args.enable_assets:
if asset_seeder.start(roots=("models", "input", "output"), prune_first=True, compute_hashes=True):
if asset_seeder.start(roots=("models", "input", "output"), prune_first=True, compute_hashes=args.enable_asset_hashing):
logging.info("Background asset scan initiated for models, input, output")
except Exception as e:
if "database is locked" in str(e):

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@ -159,6 +159,29 @@ class ConditioningConcat:
return (out, )
class ConditioningMultiply:
SEARCH_ALIASES = ["scale conditioning", "scale prompt", "multiply conditioning", "multiply prompt"]
@classmethod
def INPUT_TYPES(cls):
return {"required": {"conditioning": ("CONDITIONING", ),
"multiplier": ("FLOAT", {"default": 1.0, "min": -100.0, "max": 100.0, "step": 0.01})
}}
RETURN_TYPES = ("CONDITIONING",)
FUNCTION = "multiply"
CATEGORY = "model/conditioning/transform"
def multiply(self, conditioning, multiplier):
c = []
for t in conditioning:
values = {}
pooled_output = t[1].get("pooled_output", None)
if pooled_output is not None:
values["pooled_output"] = pooled_output * multiplier
scaled = node_helpers.conditioning_set_values([[t[0] * multiplier, t[1]]], values)[0]
c.append(scaled)
return (c,)
class ConditioningSetArea:
SEARCH_ALIASES = ["regional prompt", "area prompt", "spatial conditioning", "localized prompt"]
@ -326,7 +349,7 @@ class VAEDecodeTiled:
RETURN_TYPES = ("IMAGE",)
FUNCTION = "decode"
CATEGORY = "experimental"
CATEGORY = "model/latent"
def decode(self, vae, samples, tile_size, overlap=64, temporal_size=64, temporal_overlap=8):
if tile_size < overlap * 4:
@ -373,7 +396,7 @@ class VAEEncodeTiled:
RETURN_TYPES = ("LATENT",)
FUNCTION = "encode"
CATEGORY = "experimental"
CATEGORY = "model/latent"
def encode(self, vae, pixels, tile_size, overlap, temporal_size=64, temporal_overlap=8):
t = vae.encode_tiled(pixels, tile_x=tile_size, tile_y=tile_size, overlap=overlap, tile_t=temporal_size, overlap_t=temporal_overlap)
@ -491,7 +514,7 @@ class SaveLatent:
OUTPUT_NODE = True
CATEGORY = "experimental"
CATEGORY = "model/latent"
def save(self, samples, filename_prefix="ComfyUI", prompt=None, extra_pnginfo=None):
full_output_folder, filename, counter, subfolder, filename_prefix = folder_paths.get_save_image_path(filename_prefix, self.output_dir)
@ -536,7 +559,7 @@ class LoadLatent:
files = [f for f in os.listdir(input_dir) if os.path.isfile(os.path.join(input_dir, f)) and f.endswith(".latent")]
return {"required": {"latent": [sorted(files), ]}, }
CATEGORY = "experimental"
CATEGORY = "model/latent"
RETURN_TYPES = ("LATENT", )
FUNCTION = "load"
@ -2050,6 +2073,7 @@ NODE_CLASS_MAPPINGS = {
"ConditioningAverage": ConditioningAverage,
"ConditioningCombine": ConditioningCombine,
"ConditioningConcat": ConditioningConcat,
"ConditioningMultiply": ConditioningMultiply,
"ConditioningSetArea": ConditioningSetArea,
"ConditioningSetAreaPercentage": ConditioningSetAreaPercentage,
"ConditioningSetAreaStrength": ConditioningSetAreaStrength,
@ -2121,6 +2145,7 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"ConditioningAverage ": "Conditioning (Average)",
"ConditioningAverage": "Conditioning (Average)",
"ConditioningConcat": "Conditioning (Concat)",
"ConditioningMultiply": "Conditioning (Multiply)",
"ConditioningSetArea": "Conditioning (Set Area)",
"ConditioningSetAreaPercentage": "Conditioning (Set Area with Percentage)",
"ConditioningSetAreaStrength": "Conditioning (Set Area Strength)",
@ -2130,6 +2155,8 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"GLIGENTextBoxApply": "Apply GLIGEN Text Box",
"ConditioningZeroOut": "Conditioning Zero Out",
# Latent
"LoadLatent": "Load Latent",
"SaveLatent": "Save Latent",
"VAEEncodeForInpaint": "VAE Encode (for Inpainting)",
"SetLatentNoiseMask": "Set Latent Noise Mask",
"VAEDecode": "VAE Decode",
@ -2164,7 +2191,6 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"ImageSharpen": "Sharpen Image",
"ImageScaleToTotalPixels": "Scale Image to Total Pixels",
"GetImageSize": "Get Image Size",
# experimental
"VAEDecodeTiled": "VAE Decode (Tiled)",
"VAEEncodeTiled": "VAE Encode (Tiled)",
}

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@ -1,6 +1,6 @@
[project]
name = "ComfyUI"
version = "0.26.0"
version = "0.27.0"
readme = "README.md"
license = { file = "LICENSE" }
requires-python = ">=3.10"

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@ -1,6 +1,6 @@
comfyui-frontend-package==1.45.19
comfyui-workflow-templates==0.10.7
comfyui-embedded-docs==0.5.5
comfyui-frontend-package==1.45.20
comfyui-workflow-templates==0.11.1
comfyui-embedded-docs==0.5.6
torch
torchsde
torchvision
@ -22,7 +22,7 @@ alembic
SQLAlchemy>=2.0.0
filelock
av>=16.0.0
comfy-kitchen==0.2.12
comfy-kitchen==0.2.16
comfy-aimdo==0.4.10
requests
simpleeval>=1.0.0
@ -33,5 +33,5 @@ kornia>=0.7.1
spandrel
pydantic~=2.0
pydantic-settings~=2.0
PyOpenGL
glfw
PyOpenGL>=3.1.8
comfy-angle