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9 changed files with 772 additions and 547 deletions

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@ -256,7 +256,7 @@ def resolve_cast_module_with_vbar(s, dtype, device, bias_dtype, compute_dtype, w
if (want_requant and len(fns) == 0 or update_weight):
seed = comfy.utils.string_to_seed(s.seed_key)
if isinstance(orig, QuantizedTensor):
y = QuantizedTensor.from_float(x, s.layout_type, scale="recalculate", stochastic_rounding=seed)
y = orig.requantize_from_float(x, scale="recalculate", stochastic_rounding=seed)
else:
y = comfy.float.stochastic_rounding(x, orig.dtype, seed=seed)
if want_requant and len(fns) == 0:
@ -1306,8 +1306,7 @@ def mixed_precision_ops(quant_config={}, compute_dtype=torch.bfloat16, full_prec
def set_weight(self, weight, inplace_update=False, seed=None, return_weight=False, **kwargs):
if getattr(self, 'layout_type', None) is not None:
# dtype is now implicit in the layout class
weight = QuantizedTensor.from_float(weight, self.layout_type, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
weight = self.weight.requantize_from_float(weight, scale="recalculate", stochastic_rounding=seed, inplace_ops=True).to(self.weight.dtype)
else:
weight = weight.to(self.weight.dtype)
if return_weight:

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@ -1261,6 +1261,158 @@ class DynamicSlot(ComfyTypeI):
out_dict[input_type][finalized_id] = value
out_dict["dynamic_paths"][finalized_id] = finalize_prefix(curr_prefix, curr_prefix[-1])
@comfytype(io_type="COMFY_DYNAMICGROUP_V3")
class DynamicGroup(ComfyTypeI):
"""A repeatable group of widget inputs (e.g. lora_name + strength stacked into N rows).
At execution time the node receives a ``list[dict]`` where each element is a row.
Example::
io.DynamicGroup.Input(
"loras",
template=[
io.Combo.Input("lora_name", options=folder_paths.get_filename_list("loras")),
io.Float.Input("strength", default=1.0, min=-100, max=100, step=0.01),
],
min=0,
max=50,
)
# execute receives: loras: list[dict] = [{"lora_name": "x.safetensors", "strength": 1.0}, ...]
"""
Type = list[dict[str, Any]]
_MaxRows = 100
class Input(DynamicInput):
def __init__(
self,
id: str,
template: list["Input"],
min: int = 0,
max: int = 50,
display_name: str = None,
optional: bool = False,
tooltip: str = None,
lazy: bool = None,
extra_dict=None,
group_name: str = "Group",
):
super().__init__(id, display_name, optional, tooltip, lazy, extra_dict)
# Validate template entries: only WidgetInput subclasses, no nesting
assert len(template) > 0, "DynamicGroup template must have at least one field."
for t in template:
assert isinstance(t, WidgetInput), (
f"DynamicGroup template field '{t.id}' must be a WidgetInput subclass "
f"(Combo, Float, Int, String, Boolean, Color). Got {type(t).__name__}."
)
assert not isinstance(t, DynamicInput), (
f"DynamicGroup template field '{t.id}' must not be a DynamicInput. "
"Nesting dynamic inputs inside DynamicGroup is not supported."
)
# Enforce unique field ids within template
field_ids = [t.id for t in template]
assert len(field_ids) == len(set(field_ids)), (
f"DynamicGroup template field ids must be unique within a row. Got: {field_ids}"
)
# Reject "." in group id and template field ids: slot_id encoding uses "." as a
# delimiter (<group_id>.<row>.<field_id>), so any "." in these names would cause
# path.split(".") to produce the wrong number of segments during decoding.
assert "." not in id, (
f"DynamicGroup id must not contain '.'. Got: '{id}'"
)
for t in template:
assert "." not in t.id, (
f"DynamicGroup template field id must not contain '.'. Got: '{t.id}'"
)
assert min >= 0, "DynamicGroup min must be >= 0."
assert max >= 1, "DynamicGroup max must be >= 1."
assert max <= DynamicGroup._MaxRows, f"DynamicGroup max must be <= {DynamicGroup._MaxRows}."
assert min <= max, "DynamicGroup min must be <= max."
self.template = template
self.min = min
self.max = max
self.group_name = group_name
def get_all(self) -> list["Input"]:
return [self] + list(self.template)
def as_dict(self):
return super().as_dict() | prune_dict({
"template": create_input_dict_v1(self.template),
"min": self.min,
"max": self.max,
"group_name": self.group_name,
})
def validate(self):
for t in self.template:
t.validate()
@staticmethod
def _expand_schema_for_dynamic(
out_dict: dict[str, Any],
live_inputs: dict[str, Any],
value: tuple[str, dict[str, Any]],
input_type: str,
curr_prefix: list[str] | None,
):
info = value[1]
min_rows: int = info.get("min", 0)
max_rows: int = info.get("max", DynamicGroup._MaxRows)
template: dict[str, Any] = info.get("template", {})
# Collect all template field specs across required/optional sections
field_specs: list[tuple[str, tuple[str, dict[str, Any]], bool]] = []
for field_required_key in ("required", "optional"):
section = template.get(field_required_key, {})
is_required_field = field_required_key == "required"
for field_id, field_value in section.items():
field_specs.append((field_id, field_value, is_required_field))
# Determine how many rows are currently present by scanning live_inputs
finalized_prefix = finalize_prefix(curr_prefix)
present_rows = 0
for live_key in live_inputs:
# Keys look like "<prefix>.<row>.<field_id>"
if live_key.startswith(finalized_prefix + "."):
remainder = live_key[len(finalized_prefix) + 1:]
parts = remainder.split(".", 1)
if len(parts) >= 1:
try:
row_idx = int(parts[0])
present_rows = max(present_rows, row_idx + 1)
except ValueError:
pass
if present_rows > max_rows:
raise ValueError(
f"DynamicGroup input '{finalized_prefix}' received {present_rows} rows but max is {max_rows}."
)
row_count = max(min_rows, present_rows)
for row in range(row_count):
for field_id, field_value, is_required_field in field_specs:
slot_id = f"{finalized_prefix}.{row}.{field_id}"
# The first `min_rows` rows are required if the field itself is required
if row < min_rows and is_required_field:
out_dict["required"][slot_id] = field_value
else:
out_dict["optional"][slot_id] = field_value
# Register into dynamic_paths so build_nested_inputs places value at the right path
out_dict["dynamic_paths"][slot_id] = slot_id
# Track the list root path so build_nested_inputs can convert the index dict to a list
out_dict.setdefault("list_paths", set()).add(finalized_prefix)
# Handle the empty case (0 rows) emit an empty-list default for the parent.
# This must only fire when there are genuinely no rows; otherwise the parent
# path would clobber the per-row dict built from the slot ids above.
if row_count == 0:
out_dict["dynamic_paths"][finalized_prefix] = finalized_prefix
out_dict["dynamic_paths_default_value"][finalized_prefix] = DynamicPathsDefaultValue.EMPTY_LIST
@comfytype(io_type="IMAGECOMPARE")
class ImageCompare(ComfyTypeI):
Type = dict
@ -1418,6 +1570,8 @@ def setup_dynamic_input_funcs():
register_dynamic_input_func(DynamicCombo.io_type, DynamicCombo._expand_schema_for_dynamic)
# DynamicSlot.Input
register_dynamic_input_func(DynamicSlot.io_type, DynamicSlot._expand_schema_for_dynamic)
# DynamicGroup.Input
register_dynamic_input_func(DynamicGroup.io_type, DynamicGroup._expand_schema_for_dynamic)
if len(DYNAMIC_INPUT_LOOKUP) == 0:
setup_dynamic_input_funcs()
@ -1429,6 +1583,8 @@ class V3Data(TypedDict):
'Dictionary where the keys are the input ids and the values dictate how to turn the inputs into a nested dictionary.'
dynamic_paths_default_value: dict[str, Any]
'Dictionary where the keys are the input ids and the values are a string from DynamicPathsDefaultValue for the inputs if value is None.'
list_paths: set[str]
'Set of top-level keys whose index-keyed dict values should be converted to a sorted list[dict] after build_nested_inputs runs.'
create_dynamic_tuple: bool
'When True, the value of the dynamic input will be in the format (value, path_key).'
@ -1770,6 +1926,7 @@ def get_finalized_class_inputs(d: dict[str, Any], live_inputs: dict[str, Any], i
"optional": {},
"dynamic_paths": {},
"dynamic_paths_default_value": {},
"list_paths": set(),
}
d = d.copy()
# ignore hidden for parsing
@ -1785,6 +1942,10 @@ def get_finalized_class_inputs(d: dict[str, Any], live_inputs: dict[str, Any], i
dynamic_paths_default_value = out_dict.pop("dynamic_paths_default_value", None)
if dynamic_paths_default_value is not None and len(dynamic_paths_default_value) > 0:
v3_data["dynamic_paths_default_value"] = dynamic_paths_default_value
# list_paths: keys whose nested dict should be post-converted to a sorted list[dict]
list_paths = out_dict.pop("list_paths", None)
if list_paths:
v3_data["list_paths"] = list_paths
return out_dict, hidden, v3_data
def parse_class_inputs(out_dict: dict[str, Any], live_inputs: dict[str, Any], curr_dict: dict[str, Any], curr_prefix: list[str] | None=None) -> None:
@ -1820,10 +1981,12 @@ def add_to_dict_v1(i: Input, d: dict):
class DynamicPathsDefaultValue:
EMPTY_DICT = "empty_dict"
EMPTY_LIST = "empty_list"
def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
paths = v3_data.get("dynamic_paths", None)
default_value_dict = v3_data.get("dynamic_paths_default_value", {})
list_paths: set[str] = v3_data.get("list_paths", set()) or set()
if paths is None:
return values
values = values.copy()
@ -1846,6 +2009,8 @@ def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
default_option = default_value_dict.get(key, None)
if default_option == DynamicPathsDefaultValue.EMPTY_DICT:
value = {}
elif default_option == DynamicPathsDefaultValue.EMPTY_LIST:
value = []
if create_tuple:
value = (value, key)
current[p] = value
@ -1853,6 +2018,34 @@ def build_nested_inputs(values: dict[str, Any], v3_data: V3Data):
current = current.setdefault(p, {})
values.update(result)
# Post-pass: convert index-keyed dicts to sorted lists for io.DynamicGroup fields
for list_path in list_paths:
parts = list_path.split(".")
# Navigate to the parent container, then convert the leaf
container = values
for part in parts[:-1]:
if not isinstance(container, dict) or part not in container:
container = None
break
container = container[part]
if container is None:
continue
leaf_key = parts[-1]
leaf = container.get(leaf_key, None)
if isinstance(leaf, dict):
try:
sorted_rows = [leaf[k] for k in sorted(leaf.keys(), key=int)]
container[leaf_key] = sorted_rows
except (ValueError, TypeError):
# Keys are not all integers; leave as-is
pass
elif isinstance(leaf, list):
# Already a list (e.g. the EMPTY_LIST default was applied above)
pass
elif leaf is None:
container[leaf_key] = []
return values
@ -2417,7 +2610,9 @@ __all__ = [
# Dynamic Types
"MatchType",
"DynamicCombo",
"DynamicSlot",
"Autogrow",
"DynamicGroup",
# Other classes
"HiddenHolder",
"Hidden",

View File

@ -1,85 +1,68 @@
import os
import sys
import re
import ctypes
import logging
import ctypes.util
import importlib.util
from typing import TypedDict
import numpy as np
import torch
import nodes
import comfy_angle
from comfy_api.latest import ComfyExtension, io, ui
from typing_extensions import override
from utils.install_util import get_missing_requirements_message
logger = logging.getLogger(__name__)
def _check_opengl_availability():
"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
logger.debug("_check_opengl_availability: starting")
missing = []
def _preload_angle():
egl_path = comfy_angle.get_egl_path()
gles_path = comfy_angle.get_glesv2_path()
# Check Python packages (using find_spec to avoid importing)
logger.debug("_check_opengl_availability: checking for glfw package")
if importlib.util.find_spec("glfw") is None:
missing.append("glfw")
if sys.platform == "win32":
angle_dir = comfy_angle.get_lib_dir()
os.add_dll_directory(angle_dir)
os.environ["PATH"] = angle_dir + os.pathsep + os.environ.get("PATH", "")
logger.debug("_check_opengl_availability: checking for OpenGL package")
if importlib.util.find_spec("OpenGL") is None:
missing.append("PyOpenGL")
if missing:
raise RuntimeError(
f"OpenGL dependencies not available.\n{get_missing_requirements_message()}\n"
)
# On Linux without display, check if headless backends are available
logger.debug(f"_check_opengl_availability: platform={sys.platform}")
if sys.platform.startswith("linux"):
has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
if not has_display:
# Check for EGL or OSMesa libraries
logger.debug("_check_opengl_availability: checking for EGL library")
has_egl = ctypes.util.find_library("EGL")
logger.debug("_check_opengl_availability: checking for OSMesa library")
has_osmesa = ctypes.util.find_library("OSMesa")
# Error disabled for CI as it fails this check
# if not has_egl and not has_osmesa:
# raise RuntimeError(
# "GLSL Shader node: No display and no headless backend (EGL/OSMesa) found.\n"
# "See error below for installation instructions."
# )
logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
logger.debug("_check_opengl_availability: completed")
mode = 0 if sys.platform == "win32" else ctypes.RTLD_GLOBAL
ctypes.CDLL(str(egl_path), mode=mode)
ctypes.CDLL(str(gles_path), mode=mode)
# Run early check at import time
logger.debug("nodes_glsl: running _check_opengl_availability at import time")
_check_opengl_availability()
# OpenGL modules - initialized lazily when context is created
gl = None
glfw = None
EGL = None
# Pre-load ANGLE *before* any PyOpenGL import so that the EGL platform
# plugin picks up ANGLE's libEGL / libGLESv2 instead of system libs.
_preload_angle()
os.environ.setdefault("PYOPENGL_PLATFORM", "egl")
def _import_opengl():
"""Import OpenGL module. Called after context is created."""
global gl
if gl is None:
logger.debug("_import_opengl: importing OpenGL.GL")
import OpenGL.GL as _gl
gl = _gl
logger.debug("_import_opengl: import completed")
return gl
import OpenGL
OpenGL.USE_ACCELERATE = False
def _patch_find_library():
"""PyOpenGL's EGL platform looks for 'EGL' and 'GLESv2' by short name
via ctypes.util.find_library, but ANGLE ships as 'libEGL' and
'libGLESv2'. Patch find_library to return the full ANGLE paths so
PyOpenGL loads the same libraries we pre-loaded."""
if sys.platform == "linux":
return
import ctypes.util
_orig = ctypes.util.find_library
def _patched(name):
if name == 'EGL':
return comfy_angle.get_egl_path()
if name == 'GLESv2':
return comfy_angle.get_glesv2_path()
return _orig(name)
ctypes.util.find_library = _patched
_patch_find_library()
from OpenGL import EGL
from OpenGL import GLES3 as gl
class SizeModeInput(TypedDict):
size_mode: str
width: int
@ -102,7 +85,7 @@ MAX_OUTPUTS = 4 # fragColor0-3 (MRT)
# (-1,-1)---(3,-1)
#
# v_texCoord is computed from clip space: * 0.5 + 0.5 maps (-1,1) -> (0,1)
VERTEX_SHADER = """#version 330 core
VERTEX_SHADER = """#version 300 es
out vec2 v_texCoord;
void main() {
vec2 verts[3] = vec2[](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
@ -126,14 +109,99 @@ void main() {
"""
def _convert_es_to_desktop(source: str) -> str:
"""Convert GLSL ES (WebGL) shader source to desktop GLSL 330 core."""
# Remove any existing #version directive
source = re.sub(r"#version\s+\d+(\s+es)?\s*\n?", "", source, flags=re.IGNORECASE)
# Remove precision qualifiers (not needed in desktop GLSL)
source = re.sub(r"precision\s+(lowp|mediump|highp)\s+\w+\s*;\s*\n?", "", source)
# Prepend desktop GLSL version
return "#version 330 core\n" + source
def _egl_attribs(*values):
"""Build an EGL_NONE-terminated EGLint attribute array."""
vals = list(values) + [EGL.EGL_NONE]
return (ctypes.c_int32 * len(vals))(*vals)
# EGL platform extension constants
EGL_PLATFORM_ANGLE_ANGLE = 0x3202
EGL_PLATFORM_ANGLE_TYPE_ANGLE = 0x3203
EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE = 0x3450
EGL_MESA_PLATFORM_SURFACELESS = 0x31DD
_eglGetPlatformDisplayEXT = None
def _get_egl_platform_display_ext(platform, native_display, attribs):
"""Call eglGetPlatformDisplayEXT via ctypes (extension, not in PyOpenGL)."""
global _eglGetPlatformDisplayEXT
if _eglGetPlatformDisplayEXT is None:
from OpenGL import platform as _plat
egl_lib = _plat.PLATFORM.EGL
_get_proc = egl_lib.eglGetProcAddress
_get_proc.restype = ctypes.c_void_p
_get_proc.argtypes = [ctypes.c_char_p]
ptr = _get_proc(b"eglGetPlatformDisplayEXT")
if not ptr:
return None
func_type = ctypes.CFUNCTYPE(ctypes.c_void_p, ctypes.c_uint32, ctypes.c_void_p, ctypes.c_void_p)
_eglGetPlatformDisplayEXT = func_type(ptr)
raw = _eglGetPlatformDisplayEXT(platform, native_display, attribs)
if not raw:
return None
return ctypes.cast(raw, EGL.EGLDisplay)
def _get_egl_display():
"""Get an EGL display, trying the default first then ANGLE's Vulkan
platform for headless environments without a display server."""
failures = []
# Try the default display first (works when X11/Wayland is available)
display = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY)
if display:
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
return display, major.value, minor.value
except Exception as e:
failures.append(f"default: {e}")
logger.info("Default EGL display unavailable, trying headless fallbacks")
# Headless fallback strategies, tried in order:
headless_strategies = [
("surfaceless", EGL_MESA_PLATFORM_SURFACELESS, None, None),
("ANGLE Vulkan", EGL_PLATFORM_ANGLE_ANGLE, None,
_egl_attribs(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)),
]
for name, platform, native_display, attribs in headless_strategies:
display = _get_egl_platform_display_ext(platform, native_display, attribs)
if not display:
failures.append(f"{name}: eglGetPlatformDisplayEXT returned no display")
continue
major, minor = ctypes.c_int32(0), ctypes.c_int32(0)
try:
if EGL.eglInitialize(display, ctypes.byref(major), ctypes.byref(minor)):
logger.info(f"Using EGL {name} platform (headless)")
return display, major.value, minor.value
failures.append(f"{name}: eglInitialize returned false")
except Exception as e:
failures.append(f"{name}: {e}")
continue
details = "\n".join(f" - {f}" for f in failures)
raise RuntimeError(
"Failed to initialize EGL display.\n"
"No display server and no headless EGL platform available.\n"
f"Tried:\n{details}\n"
"Ensure GPU drivers are installed or set DISPLAY for a virtual framebuffer."
)
def _gl_str(name):
"""Get an OpenGL string parameter."""
v = gl.glGetString(name)
if not v:
return "Unknown"
if isinstance(v, bytes):
return v.decode(errors="replace")
return ctypes.string_at(v).decode(errors="replace")
def _detect_output_count(source: str) -> int:
@ -159,163 +227,8 @@ def _detect_pass_count(source: str) -> int:
return 1
def _init_glfw():
"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
logger.debug("_init_glfw: starting")
# On macOS, glfw.init() must be called from main thread or it hangs forever
if sys.platform == "darwin":
logger.debug("_init_glfw: skipping on macOS")
raise RuntimeError("GLFW backend not supported on macOS")
logger.debug("_init_glfw: importing glfw module")
import glfw as _glfw
logger.debug("_init_glfw: calling glfw.init()")
if not _glfw.init():
raise RuntimeError("glfw.init() failed")
try:
logger.debug("_init_glfw: setting window hints")
_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
logger.debug("_init_glfw: calling create_window()")
window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
if not window:
raise RuntimeError("glfw.create_window() failed")
logger.debug("_init_glfw: calling make_context_current()")
_glfw.make_context_current(window)
logger.debug("_init_glfw: completed successfully")
return window, _glfw
except Exception:
logger.debug("_init_glfw: failed, terminating glfw")
_glfw.terminate()
raise
def _init_egl():
"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
logger.debug("_init_egl: starting")
from OpenGL import EGL as _EGL
from OpenGL.EGL import (
eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
eglMakeCurrent, eglCreatePbufferSurface, eglBindAPI,
eglTerminate, eglDestroyContext, eglDestroySurface,
EGL_DEFAULT_DISPLAY, EGL_NO_CONTEXT, EGL_NONE,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
)
logger.debug("_init_egl: imports completed")
display = None
context = None
surface = None
try:
logger.debug("_init_egl: calling eglGetDisplay()")
display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
if display == _EGL.EGL_NO_DISPLAY:
raise RuntimeError("eglGetDisplay() failed")
logger.debug("_init_egl: calling eglInitialize()")
major, minor = _EGL.EGLint(), _EGL.EGLint()
if not eglInitialize(display, major, minor):
display = None # Not initialized, don't terminate
raise RuntimeError("eglInitialize() failed")
logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
config_attribs = [
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_NONE
]
configs = (_EGL.EGLConfig * 1)()
num_configs = _EGL.EGLint()
if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
config = configs[0]
logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
if not eglBindAPI(EGL_OPENGL_API):
raise RuntimeError("eglBindAPI() failed")
logger.debug("_init_egl: calling eglCreateContext()")
context_attribs = [
_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
_EGL.EGL_CONTEXT_OPENGL_PROFILE_MASK, _EGL.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE
]
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs)
if context == EGL_NO_CONTEXT:
raise RuntimeError("eglCreateContext() failed")
logger.debug("_init_egl: calling eglCreatePbufferSurface()")
pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
if surface == _EGL.EGL_NO_SURFACE:
raise RuntimeError("eglCreatePbufferSurface() failed")
logger.debug("_init_egl: calling eglMakeCurrent()")
if not eglMakeCurrent(display, surface, surface, context):
raise RuntimeError("eglMakeCurrent() failed")
logger.debug("_init_egl: completed successfully")
return display, context, surface, _EGL
except Exception:
logger.debug("_init_egl: failed, cleaning up")
# Clean up any resources on failure
if surface is not None:
eglDestroySurface(display, surface)
if context is not None:
eglDestroyContext(display, context)
if display is not None:
eglTerminate(display)
raise
def _init_osmesa():
"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
import ctypes
logger.debug("_init_osmesa: starting")
os.environ["PYOPENGL_PLATFORM"] = "osmesa"
logger.debug("_init_osmesa: importing OpenGL.osmesa")
from OpenGL import GL as _gl
from OpenGL.osmesa import (
OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
OSMESA_RGBA,
)
logger.debug("_init_osmesa: imports completed")
ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
if not ctx:
raise RuntimeError("OSMesaCreateContextExt() failed")
width, height = 64, 64
buffer = (ctypes.c_ubyte * (width * height * 4))()
logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
OSMesaDestroyContext(ctx)
raise RuntimeError("OSMesaMakeCurrent() failed")
logger.debug("_init_osmesa: completed successfully")
return ctx, buffer
class GLContext:
"""Manages OpenGL context and resources for shader execution.
Tries backends in order: GLFW (desktop) → EGL (headless GPU) → OSMesa (software).
"""
"""Manages an OpenGL ES 3.0 context via EGL/ANGLE (singleton)."""
_instance = None
_initialized = False
@ -327,131 +240,105 @@ class GLContext:
def __init__(self):
if GLContext._initialized:
logger.debug("GLContext.__init__: already initialized, skipping")
return
logger.debug("GLContext.__init__: starting initialization")
global glfw, EGL
import time
start = time.perf_counter()
self._backend = None
self._window = None
self._egl_display = None
self._egl_context = None
self._egl_surface = None
self._osmesa_ctx = None
self._osmesa_buffer = None
self._display = None
self._surface = None
self._context = None
self._vao = None
# Try backends in order: GLFW → EGL → OSMesa
errors = []
logger.debug("GLContext.__init__: trying GLFW backend")
try:
self._window, glfw = _init_glfw()
self._backend = "glfw"
logger.debug("GLContext.__init__: GLFW backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
errors.append(("GLFW", e))
self._display, self._egl_major, self._egl_minor = _get_egl_display()
if self._backend is None:
logger.debug("GLContext.__init__: trying EGL backend")
try:
self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
self._backend = "egl"
logger.debug("GLContext.__init__: EGL backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
errors.append(("EGL", e))
if not EGL.eglBindAPI(EGL.EGL_OPENGL_ES_API):
raise RuntimeError("eglBindAPI(EGL_OPENGL_ES_API) failed")
if self._backend is None:
logger.debug("GLContext.__init__: trying OSMesa backend")
try:
self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
self._backend = "osmesa"
logger.debug("GLContext.__init__: OSMesa backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
errors.append(("OSMesa", e))
config = EGL.EGLConfig()
n_configs = ctypes.c_int32(0)
if not EGL.eglChooseConfig(
self._display,
_egl_attribs(
EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_ES3_BIT,
EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT,
EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8,
EGL.EGL_BLUE_SIZE, 8, EGL.EGL_ALPHA_SIZE, 8,
),
ctypes.byref(config), 1, ctypes.byref(n_configs),
) or n_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
if self._backend is None:
if sys.platform == "win32":
platform_help = (
"Windows: Ensure GPU drivers are installed and display is available.\n"
" CPU-only/headless mode is not supported on Windows."
)
elif sys.platform == "darwin":
platform_help = (
"macOS: GLFW is not supported.\n"
" Install OSMesa via Homebrew: brew install mesa\n"
" Then: pip install PyOpenGL PyOpenGL-accelerate"
)
else:
platform_help = (
"Linux: Install one of these backends:\n"
" Desktop: sudo apt install libgl1-mesa-glx libglfw3\n"
" Headless with GPU: sudo apt install libegl1-mesa libgl1-mesa-dri\n"
" Headless (CPU): sudo apt install libosmesa6"
)
error_details = "\n".join(f" {name}: {err}" for name, err in errors)
raise RuntimeError(
f"Failed to create OpenGL context.\n\n"
f"Backend errors:\n{error_details}\n\n"
f"{platform_help}"
self._surface = EGL.eglCreatePbufferSurface(
self._display, config,
_egl_attribs(EGL.EGL_WIDTH, 64, EGL.EGL_HEIGHT, 64),
)
if not self._surface:
raise RuntimeError("eglCreatePbufferSurface() failed")
# Now import OpenGL.GL (after context is current)
logger.debug("GLContext.__init__: importing OpenGL.GL")
_import_opengl()
self._context = EGL.eglCreateContext(
self._display, config, EGL.EGL_NO_CONTEXT,
_egl_attribs(EGL.EGL_CONTEXT_CLIENT_VERSION, 3),
)
if not self._context:
raise RuntimeError("eglCreateContext() failed")
# Create VAO (required for core profile, but OSMesa may use compat profile)
logger.debug("GLContext.__init__: creating VAO")
try:
vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(vao)
self._vao = vao # Only store after successful bind
logger.debug("GLContext.__init__: VAO created successfully")
except Exception as e:
logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
# OSMesa with older Mesa may not support VAOs
# Clean up if we created but couldn't bind
if vao:
try:
gl.glDeleteVertexArrays(1, [vao])
except Exception:
pass
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
raise RuntimeError("eglMakeCurrent() failed")
self._vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(self._vao)
except Exception:
self._cleanup()
raise
elapsed = (time.perf_counter() - start) * 1000
# Log device info
renderer = gl.glGetString(gl.GL_RENDERER)
vendor = gl.glGetString(gl.GL_VENDOR)
version = gl.glGetString(gl.GL_VERSION)
renderer = renderer.decode() if renderer else "Unknown"
vendor = vendor.decode() if vendor else "Unknown"
version = version.decode() if version else "Unknown"
renderer = _gl_str(gl.GL_RENDERER)
vendor = _gl_str(gl.GL_VENDOR)
version = _gl_str(gl.GL_VERSION)
GLContext._initialized = True
logger.info(f"GLSL context initialized in {elapsed:.1f}ms ({self._backend}) - {renderer} ({vendor}), GL {version}")
logger.info(f"GLSL context initialized in {elapsed:.1f}ms - EGL {self._egl_major}.{self._egl_minor}, {renderer} ({vendor}), GL {version}")
def make_current(self):
if self._backend == "glfw":
glfw.make_context_current(self._window)
elif self._backend == "egl":
from OpenGL.EGL import eglMakeCurrent
eglMakeCurrent(self._egl_display, self._egl_surface, self._egl_surface, self._egl_context)
elif self._backend == "osmesa":
from OpenGL.osmesa import OSMesaMakeCurrent
OSMesaMakeCurrent(self._osmesa_ctx, self._osmesa_buffer, gl.GL_UNSIGNED_BYTE, 64, 64)
if not EGL.eglMakeCurrent(self._display, self._surface, self._surface, self._context):
err = EGL.eglGetError()
raise RuntimeError(f"eglMakeCurrent() failed (EGL error: 0x{err:04X})")
if self._vao is not None:
gl.glBindVertexArray(self._vao)
def _cleanup(self):
if not self._display:
return
try:
if self._vao is not None:
gl.glDeleteVertexArrays(1, [self._vao])
self._vao = None
except Exception:
pass
try:
EGL.eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT)
except Exception:
pass
try:
if self._context:
EGL.eglDestroyContext(self._display, self._context)
except Exception:
pass
try:
if self._surface:
EGL.eglDestroySurface(self._display, self._surface)
except Exception:
pass
try:
EGL.eglTerminate(self._display)
except Exception:
pass
self._display = None
def _compile_shader(source: str, shader_type: int) -> int:
"""Compile a shader and return its ID."""
@ -459,8 +346,10 @@ def _compile_shader(source: str, shader_type: int) -> int:
gl.glShaderSource(shader, source)
gl.glCompileShader(shader)
if gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS) != gl.GL_TRUE:
error = gl.glGetShaderInfoLog(shader).decode()
if not gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS):
error = gl.glGetShaderInfoLog(shader)
if isinstance(error, bytes):
error = error.decode(errors="replace")
gl.glDeleteShader(shader)
raise RuntimeError(f"Shader compilation failed:\n{error}")
@ -484,8 +373,10 @@ def _create_program(vertex_source: str, fragment_source: str) -> int:
gl.glDeleteShader(vertex_shader)
gl.glDeleteShader(fragment_shader)
if gl.glGetProgramiv(program, gl.GL_LINK_STATUS) != gl.GL_TRUE:
error = gl.glGetProgramInfoLog(program).decode()
if not gl.glGetProgramiv(program, gl.GL_LINK_STATUS):
error = gl.glGetProgramInfoLog(program)
if isinstance(error, bytes):
error = error.decode(errors="replace")
gl.glDeleteProgram(program)
raise RuntimeError(f"Program linking failed:\n{error}")
@ -530,9 +421,6 @@ def _render_shader_batch(
ctx = GLContext()
ctx.make_current()
# Convert from GLSL ES to desktop GLSL 330
fragment_source = _convert_es_to_desktop(fragment_code)
# Detect how many outputs the shader actually uses
num_outputs = _detect_output_count(fragment_code)
@ -558,9 +446,9 @@ def _render_shader_batch(
try:
# Compile shaders (once for all batches)
try:
program = _create_program(VERTEX_SHADER, fragment_source)
program = _create_program(VERTEX_SHADER, fragment_code)
except RuntimeError:
logger.error(f"Fragment shader:\n{fragment_source}")
logger.error(f"Fragment shader:\n{fragment_code}")
raise
gl.glUseProgram(program)
@ -723,13 +611,13 @@ def _render_shader_batch(
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
# Read back outputs for this batch
# (glGetTexImage is synchronous, implicitly waits for rendering)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
batch_outputs = []
for tex in output_textures:
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
data = gl.glGetTexImage(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, gl.GL_FLOAT)
img = np.frombuffer(data, dtype=np.float32).reshape(height, width, 4)
batch_outputs.append(img[::-1, :, :].copy())
for i in range(num_outputs):
gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0 + i)
buf = np.empty((height, width, 4), dtype=np.float32)
gl.glReadPixels(0, 0, width, height, gl.GL_RGBA, gl.GL_FLOAT, buf)
batch_outputs.append(buf[::-1, :, :].copy())
# Pad with black images for unused outputs
black_img = np.zeros((height, width, 4), dtype=np.float32)
@ -750,18 +638,18 @@ def _render_shader_batch(
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
gl.glUseProgram(0)
for tex in input_textures:
gl.glDeleteTextures(int(tex))
for tex in curve_textures:
gl.glDeleteTextures(int(tex))
for tex in output_textures:
gl.glDeleteTextures(int(tex))
for tex in ping_pong_textures:
gl.glDeleteTextures(int(tex))
if input_textures:
gl.glDeleteTextures(len(input_textures), input_textures)
if curve_textures:
gl.glDeleteTextures(len(curve_textures), curve_textures)
if output_textures:
gl.glDeleteTextures(len(output_textures), output_textures)
if ping_pong_textures:
gl.glDeleteTextures(len(ping_pong_textures), ping_pong_textures)
if fbo is not None:
gl.glDeleteFramebuffers(1, [fbo])
for pp_fbo in ping_pong_fbos:
gl.glDeleteFramebuffers(1, [pp_fbo])
if ping_pong_fbos:
gl.glDeleteFramebuffers(len(ping_pong_fbos), ping_pong_fbos)
if program is not None:
gl.glDeleteProgram(program)

View File

@ -0,0 +1,130 @@
"""LoRA stacking loaders built on io.DynamicGroup.
Two nodes that let you stack any number of LoRAs in a single node, each row
carrying only a LoRA name and a strength:
LoadLoraModel
Applies a stack of LoRAs to a diffusion MODEL.
LoadLoraTextEncoder
Applies a stack of LoRAs to a CLIP text encoder.
Both are modelled on DynamicGroupLoraStyleTest in nodes_dynamic_group_test.py,
but operate on real models and real LoRA files.
"""
from __future__ import annotations
from typing_extensions import override
import comfy.sd
import comfy.utils
import folder_paths
from comfy_api.latest import ComfyExtension, io
# Module-level cache so repeated executions don't re-read the same file from disk.
_LORA_CACHE: dict[str, tuple] = {}
def _load_lora_file(lora_name: str):
lora_path = folder_paths.get_full_path_or_raise("loras", lora_name)
cached = _LORA_CACHE.get(lora_path)
if cached is not None:
return cached
lora, metadata = comfy.utils.load_torch_file(lora_path, safe_load=True, return_metadata=True)
_LORA_CACHE[lora_path] = (lora, metadata)
return lora, metadata
def _lora_template() -> list[io.Input]:
return [
io.Combo.Input("lora_name", options=folder_paths.get_filename_list("loras"),
tooltip="The name of the LoRA file to apply."),
io.Float.Input("strength", default=1.0, min=-100.0, max=100.0, step=0.01,
tooltip="How strongly to apply this LoRA. 0 = off, negative inverts the effect."),
]
class LoadLoraModel(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="LoadLoraModel",
display_name="Load LoRA (Model)",
search_aliases=["lora", "load lora", "apply lora", "lora model", "lora stack"],
category="model/loaders",
description="Apply a stack of LoRAs to a diffusion model. Add one row per LoRA; "
"each row picks a LoRA file and its strength.",
inputs=[
io.Model.Input("model", tooltip="The diffusion model the LoRAs will be applied to."),
io.DynamicGroup.Input(
"loras",
template=_lora_template(),
min=1,
max=50,
tooltip="Each row applies one LoRA to the model.",
group_name="LoRA",
),
],
outputs=[io.Model.Output(tooltip="The modified diffusion model.")],
)
@classmethod
def execute(cls, model, loras: list[dict]) -> io.NodeOutput:
for row in loras:
lora_name = row.get("lora_name")
strength = row.get("strength", 1.0)
if not lora_name or lora_name == "none" or strength == 0:
continue
lora, metadata = _load_lora_file(lora_name)
model, _ = comfy.sd.load_lora_for_models(model, None, lora, strength, 0, lora_metadata=metadata)
return io.NodeOutput(model)
class LoadLoraTextEncoder(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="LoadLoraTextEncoder",
display_name="Load LoRA (Text Encoder)",
search_aliases=["lora", "load lora", "apply lora", "clip lora", "lora stack"],
category="model/loaders",
description="Apply a stack of LoRAs to a CLIP text encoder. Add one row per LoRA; "
"each row picks a LoRA file and its strength.",
inputs=[
io.Clip.Input("clip", tooltip="The CLIP text encoder the LoRAs will be applied to."),
io.DynamicGroup.Input(
"loras",
template=_lora_template(),
min=1,
max=50,
tooltip="Each row applies one LoRA to the text encoder.",
group_name="LoRA",
),
],
outputs=[io.Clip.Output(tooltip="The modified CLIP text encoder.")],
)
@classmethod
def execute(cls, clip, loras: list[dict]) -> io.NodeOutput:
for row in loras:
lora_name = row.get("lora_name")
strength = row.get("strength", 1.0)
if not lora_name or lora_name == "none" or strength == 0:
continue
lora, metadata = _load_lora_file(lora_name)
_, clip = comfy.sd.load_lora_for_models(None, clip, lora, 0, strength, lora_metadata=metadata)
return io.NodeOutput(clip)
class LoraStackExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [
LoadLoraModel,
LoadLoraTextEncoder,
]
async def comfy_entrypoint() -> LoraStackExtension:
return LoraStackExtension()

View File

@ -1113,32 +1113,6 @@ def full_type_name(klass):
return klass.__qualname__
return module + '.' + klass.__qualname__
def node_not_executable_reason(class_def, class_type):
"""Return a human-readable reason the node cannot be executed, or None if it's fine.
Catches a node whose declared entry point doesn't resolve to a real method
(e.g. a V1 ``FUNCTION = "invert"`` where the method is misspelled, or a V3 node
missing its ``execute`` override). Running this during validation surfaces the
problem before execution starts, instead of after upstream nodes have run.
Only the class is inspected; the node is never instantiated here, so a node's
``__init__`` side effects cannot run (or fail) during validation.
"""
try:
if issubclass(class_def, _ComfyNodeInternal):
# V3: validates that execute()/define_schema() overrides exist.
class_def.VALIDATE_CLASS()
return None
# V1: FUNCTION names the method to call; it must exist on the class.
function_name = getattr(class_def, "FUNCTION", None)
if function_name is None:
return f"'{class_type}' does not define FUNCTION"
if not callable(getattr(class_def, function_name, None)):
return f"'{class_type}' has no method '{function_name}' (declared in FUNCTION)"
return None
except Exception as ex:
return str(ex)
async def validate_prompt(prompt_id, prompt, partial_execution_list: Union[list[str], None]):
outputs = set()
for x in prompt:
@ -1174,35 +1148,6 @@ async def validate_prompt(prompt_id, prompt, partial_execution_list: Union[list[
}
return (False, error, [], {})
# Make sure the node is actually executable (its FUNCTION/execute entry
# point resolves to a real method) before we touch any schema-derived
# attributes below or start execution. Catches code typos up front and
# attributes the error to the offending node.
not_executable = node_not_executable_reason(class_, class_type)
if not_executable is not None:
node_title = prompt[x].get('_meta', {}).get('title', class_type)
error = {
"type": "invalid_node_definition",
"message": "Node is not executable",
"details": f"{not_executable} (Node ID '#{x}')",
"extra_info": {
"node_id": x,
"class_type": class_type,
"node_title": node_title,
}
}
node_errors = {x: {
"errors": [{
"type": "invalid_node_definition",
"message": "Node is not executable",
"details": not_executable,
"extra_info": {},
}],
"dependent_outputs": [],
"class_type": class_type,
}}
return (False, error, [], node_errors)
if hasattr(class_, 'OUTPUT_NODE') and class_.OUTPUT_NODE is True:
if partial_execution_list is None or x in partial_execution_list:
outputs.add(x)

View File

@ -2476,6 +2476,7 @@ async def init_builtin_extra_nodes():
"nodes_triposplat.py",
"nodes_depth_anything_3.py",
"nodes_seed.py",
"nodes_lora_stack.py",
]
import_failed = []

View File

@ -22,7 +22,7 @@ alembic
SQLAlchemy>=2.0.0
filelock
av>=16.0.0
comfy-kitchen==0.2.12
comfy-kitchen==0.2.13
comfy-aimdo==0.4.10
requests
simpleeval>=1.0.0
@ -33,5 +33,5 @@ kornia>=0.7.1
spandrel
pydantic~=2.0
pydantic-settings~=2.0
PyOpenGL
glfw
PyOpenGL>=3.1.8
comfy-angle

View File

@ -0,0 +1,204 @@
"""Unit tests for io.DynamicGroup: expansion/reconstruction (0-row and N-row cases)."""
import sys
import types
import pytest
# Stub torch (type-hint only in _io.py; real torch not available in unit-test env)
if "torch" not in sys.modules:
_torch_stub = types.ModuleType("torch")
_torch_stub.Tensor = object # type: ignore[attr-defined]
sys.modules["torch"] = _torch_stub
from comfy_api.latest._io import ( # noqa: E402
DynamicGroup,
Float,
Int,
String,
Boolean,
get_finalized_class_inputs,
build_nested_inputs,
create_input_dict_v1,
setup_dynamic_input_funcs,
)
# Make sure dynamic input funcs are registered (may already be done at import time)
setup_dynamic_input_funcs()
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _make_class_inputs(group_input: DynamicGroup.Input) -> dict:
"""Wrap a DynamicGroup.Input into the required/optional dict structure."""
return create_input_dict_v1([group_input])
def _run(group_input: DynamicGroup.Input, live_values: dict) -> dict:
"""End-to-end helper: expand schema + reconstruct values.
Mirrors the production split in execution.py:
1. get_finalized_class_inputs (schema expansion, line 162)
2. build_nested_inputs (value reconstruction, line 281)
The two steps are separate in production because the engine resolves
linked node outputs between them, but in tests we supply values directly.
"""
class_inputs = _make_class_inputs(group_input)
_, _, v3_data = get_finalized_class_inputs(class_inputs, live_values)
return build_nested_inputs(dict(live_values), v3_data)
# ---------------------------------------------------------------------------
# Schema construction
# ---------------------------------------------------------------------------
class TestDynamicGroupInputConstruction:
def test_basic_construction(self):
inp = DynamicGroup.Input(
"loras",
template=[
Float.Input("strength", default=1.0),
String.Input("name"),
],
min=0,
max=10,
)
assert inp.id == "loras"
assert inp.min == 0
assert inp.max == 10
assert len(inp.template) == 2
def test_get_all_includes_self_and_template(self):
inp = DynamicGroup.Input(
"items",
template=[Float.Input("value")],
)
all_inputs = inp.get_all()
assert all_inputs[0] is inp
assert all_inputs[1].id == "value"
def test_as_dict_has_template_min_max(self):
inp = DynamicGroup.Input(
"items",
template=[Float.Input("val", default=0.5)],
min=1,
max=5,
)
d = inp.as_dict()
assert "template" in d
assert d["min"] == 1
assert d["max"] == 5
def test_duplicate_field_ids_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input(
"bad",
template=[Float.Input("x"), Float.Input("x")],
)
def test_empty_template_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[])
def test_min_gt_max_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[Float.Input("x")], min=5, max=3)
def test_max_exceeds_limit_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input("bad", template=[Float.Input("x")], max=101)
def test_dynamic_input_in_template_raises(self):
with pytest.raises(AssertionError):
DynamicGroup.Input(
"bad",
template=[DynamicGroup.Input("nested", template=[Float.Input("x")])],
)
def test_validate_calls_through(self):
inp = DynamicGroup.Input("items", template=[Float.Input("val", min=-1.0, max=1.0)])
inp.validate() # should not raise
# ---------------------------------------------------------------------------
# 0-row case
# ---------------------------------------------------------------------------
class TestZeroRows:
def test_empty_live_inputs_produces_empty_list(self):
"""With min=0 and no live values, the result should be an empty list."""
inp = DynamicGroup.Input("loras", template=[Float.Input("strength", default=1.0)], min=0, max=10)
assert _run(inp, {}).get("loras") == []
def test_min_zero_with_values(self):
"""min=0 but 2 rows of live data."""
inp = DynamicGroup.Input("loras", template=[Float.Input("strength", default=1.0)], min=0, max=10)
result = _run(inp, {"loras.0.strength": 0.8, "loras.1.strength": 0.5})
assert result["loras"] == [{"strength": 0.8}, {"strength": 0.5}]
# ---------------------------------------------------------------------------
# N-row case
# ---------------------------------------------------------------------------
class TestNRows:
def test_two_rows_two_fields(self):
"""Two rows with two fields each produce a list[dict]."""
inp = DynamicGroup.Input(
"loras",
template=[String.Input("lora_name"), Float.Input("strength", default=1.0)],
min=0, max=50,
)
result = _run(inp, {
"loras.0.lora_name": "model_a.safetensors", "loras.0.strength": 0.9,
"loras.1.lora_name": "model_b.safetensors", "loras.1.strength": 0.4,
})
assert result["loras"] == [
{"lora_name": "model_a.safetensors", "strength": 0.9},
{"lora_name": "model_b.safetensors", "strength": 0.4},
]
def test_rows_are_sorted_by_index(self):
"""Rows must be in ascending index order even if dict iteration is unordered."""
inp = DynamicGroup.Input("items", template=[Int.Input("v", default=0)], min=0, max=10)
result = _run(inp, {"items.0.v": 10, "items.2.v": 30, "items.1.v": 20})
assert [row["v"] for row in result["items"]] == [10, 20, 30]
def test_min_rows_schema_slots(self):
"""With min=2 and no live data, 2 slots must appear in the expanded schema."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
out, _, _ = get_finalized_class_inputs(_make_class_inputs(inp), {})
all_slots = {**out.get("required", {}), **out.get("optional", {})}
assert "items.0.val" in all_slots
assert "items.1.val" in all_slots
def test_min_rows_reconstructs_when_no_values(self):
"""min=2 with NO live values must still yield a 2-element list,
not collapse to [] (regression: parent-path clobber)."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
result = _run(inp, {})
assert len(result["items"]) == 2
assert all("val" in row for row in result["items"])
def test_min_rows_reconstructs_with_partial_values(self):
"""min=2 with only the first row's value present still yields 2 rows."""
inp = DynamicGroup.Input("items", template=[Float.Input("val", default=0.0)], min=2, max=5)
result = _run(inp, {"items.0.val": 0.7})
assert len(result["items"]) == 2
assert result["items"][0]["val"] == 0.7
assert result["items"][1]["val"] is None
def test_list_paths_in_v3_data(self):
"""list_paths must contain the group id so build_nested_inputs knows to convert."""
inp = DynamicGroup.Input("things", template=[Boolean.Input("flag")], min=0, max=5)
_, _, v3_data = get_finalized_class_inputs(_make_class_inputs(inp), {})
assert "things" in v3_data.get("list_paths", set())
def test_no_leftover_flat_keys(self):
"""Flat keys must be consumed; only the reconstructed list remains."""
inp = DynamicGroup.Input("rows", template=[Float.Input("x", default=0.0)], min=0, max=5)
result = _run(inp, {"rows.0.x": 1.0, "rows.1.x": 2.0})
assert "rows.0.x" not in result
assert "rows.1.x" not in result
assert isinstance(result["rows"], list)

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@ -1,137 +0,0 @@
"""Tests for pre-execution validation that a node is actually executable.
validate_prompt rejects a node whose declared entry point does not resolve to a
real method (a V1 FUNCTION typo, or a V3 node missing its execute override) before
any node runs, attributing the error to the offending node.
"""
import asyncio
import nodes
from comfy_api.latest import io
from execution import node_not_executable_reason, validate_prompt
class _GoodV1Node:
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "run"
OUTPUT_NODE = True
CATEGORY = "Test"
def run(self):
return (None,)
class _TypoV1Node:
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "invert" # method below is misspelled
OUTPUT_NODE = True
CATEGORY = "Test"
def invvert(self):
return (None,)
class _SideEffectInitV1Node:
"""Valid class-level method, but a constructor that must never run in validation."""
@classmethod
def INPUT_TYPES(cls):
return {"required": {}}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "run"
OUTPUT_NODE = True
CATEGORY = "Test"
def __init__(self):
raise RuntimeError("__init__ must not run during validation")
def run(self):
return (None,)
def _v3_schema(node_id):
return io.Schema(
node_id=node_id,
display_name=node_id,
category="Test",
inputs=[],
outputs=[io.Image.Output()],
is_output_node=True,
)
class _GoodV3Node(io.ComfyNode):
@classmethod
def define_schema(cls):
return _v3_schema("GoodV3Node")
@classmethod
def execute(cls):
return io.NodeOutput(None)
class _TypoV3Node(io.ComfyNode):
@classmethod
def define_schema(cls):
return _v3_schema("TypoV3Node")
@classmethod
def exicute(cls): # typo: should be "execute"
return io.NodeOutput(None)
def _register(class_type, class_def):
nodes.NODE_CLASS_MAPPINGS[class_type] = class_def
def _validate(class_type):
prompt = {"1": {"class_type": class_type, "inputs": {}}}
return asyncio.run(validate_prompt("pid", prompt, None))
def test_good_node_passes():
_register("GoodV1Node", _GoodV1Node)
assert node_not_executable_reason(_GoodV1Node, "GoodV1Node") is None
valid, _, _, _ = _validate("GoodV1Node")
assert valid is True
def test_typo_node_rejected_with_node_error():
_register("TypoV1Node", _TypoV1Node)
valid, error, _, node_errors = _validate("TypoV1Node")
assert valid is False
assert error["type"] == "invalid_node_definition"
assert node_errors["1"]["class_type"] == "TypoV1Node"
assert node_errors["1"]["errors"][0]["type"] == "invalid_node_definition"
assert "invert" in node_errors["1"]["errors"][0]["details"]
def test_validation_does_not_instantiate_node():
"""A valid node is not constructed during validation, so __init__ never runs."""
_register("SideEffectInitV1Node", _SideEffectInitV1Node)
assert node_not_executable_reason(_SideEffectInitV1Node, "SideEffectInitV1Node") is None
valid, _, _, _ = _validate("SideEffectInitV1Node")
assert valid is True
def test_good_v3_node_passes():
_register("GoodV3Node", _GoodV3Node)
assert node_not_executable_reason(_GoodV3Node, "GoodV3Node") is None
valid, _, _, _ = _validate("GoodV3Node")
assert valid is True
def test_typo_v3_node_rejected_with_node_error():
_register("TypoV3Node", _TypoV3Node)
valid, error, _, node_errors = _validate("TypoV3Node")
assert valid is False
assert error["type"] == "invalid_node_definition"
assert node_errors["1"]["errors"][0]["type"] == "invalid_node_definition"