Change onSuccess to onSettled for upload mutations so the file tree
refreshes regardless of success or failure, ensuring consistency when
backend creates nodes but storage upload fails.
- Deleted `AppAssetFileResource` class and its associated file upload logic.
- Removed the `create_file` method from `AppAssetService` to streamline asset management.
- Updated `AppAssetBatchUploadResource` for improved readability by condensing method calls.
- Added `RuntimeType` enum to define app runtime types: CLASSIC and SANDBOXED.
- Updated `AppPartial` model to include `runtime_type` field.
- Enhanced `AppListApi` to determine and assign the appropriate runtime type based on sandbox feature availability.
Refactor StartTabContent into separate components following Figma design specs:
- ActionCard: reusable card with icon, title, description
- SectionHeader: title/xl-semi-bold header with description
- CreateImportSection: 3-column grid layout for Create/Import cards
- SkillTemplatesSection: templates area with placeholder
Align styles with Figma: 3-col grid, 16px title, proper spacing and padding.
Add i18n translations for all user-facing text (en-US, zh-Hans).
- Introduced `GetUploadUrlPayload` and `BatchUploadPayload` models for handling file uploads.
- Implemented `AppAssetFileUploadUrlResource` for generating pre-signed upload URLs.
- Added `AppAssetBatchUploadResource` to support batch creation of asset nodes from a tree structure.
- Enhanced `AppAssetService` with methods for obtaining upload URLs and batch creation of assets.
- Removed checksum handling from file creation to streamline the process.
- Add guards in tool-block component to skip metadata read/write when Start tab is active
- Add guard in tool-picker-block to prevent writing tool config to Start tab
- Add guard in use-sync-tree-with-active-tab to skip tree sync for Start tab
- Add START_TAB_ID constant and StartTabItem/StartTabContent components
- Default to Start tab when no file tabs are open
- Optimize zustand selectors to subscribe to specific Map values instead of
entire Map objects, reducing unnecessary re-renders when other tabs change
- Refactor useSkillFileSave to accept precise values instead of Map/Set
- Updated the `get_system_default_config` method to accept a `provider_type` parameter for more precise querying.
- Improved error handling to raise a ValueError if no system default provider is configured for the specified tenant and provider type.
- Added fallback logic to ensure a system default configuration is returned when available.
- Updated the SandboxManager to rename the method for deleting storage to better reflect its purpose.
- Adjusted the WorkflowVariableCollectionApi to utilize the new method name.
- Improved error handling in ArchiveSandboxStorage's delete method to log exceptions during deletion.
Display a notice at the bottom of SQLite table preview when data
is truncated due to PREVIEW_ROW_LIMIT (1000 rows), informing users
that additional rows are not displayed.
- Renamed `build_skill_artifact_set` to `build_skill_bundle` for improved clarity in asset management.
- Updated references in `SkillManager` to reflect the new method name and ensure consistent handling of skill bundles.
- Added `AppAssetsAttrsInitializer` to `SandboxManager` to enhance asset initialization processes.
- Implemented output truncation in `SandboxBashTool` to manage long command outputs effectively.
- Introduced AppBundleService for managing app bundle publishing and importing, integrating workflow and asset services.
- Added methods for exporting app bundles as ZIP files, including DSL and asset management.
- Implemented source zip extraction and validation to enhance asset import processes.
- Refactored asset packaging to utilize AssetZipPackager for improved performance and organization.
- Enhanced error handling for bundle format and security during import operations.
- Replaced SkillArtifactSet with SkillBundle across various components, enhancing the organization of skill dependencies and references.
- Updated SkillManager methods to load and save bundles instead of artifacts, improving clarity in asset management.
- Refactored SkillCompiler to compile skills into bundles, streamlining the dependency resolution process.
- Adjusted DifyCli and SandboxBashSession to utilize ToolDependencies, ensuring consistent handling of tool references.
- Introduced AssetReferences for better management of file dependencies within skill bundles.
- Updated binary files for Dify CLI on various platforms (darwin amd64, darwin arm64, linux amd64, linux arm64).
- Refactored skill compilation in LLMNode to improve clarity and maintainability by explicitly naming parameters and incorporating AppAssets for base path management.
- Minor fix in AppAssetFileTree to remove unnecessary leading slash in path construction.
The `/console/api/system-features` is required for the dashboard initialization. Authentication would create circular dependency (can't login without dashboard loading).
ref: CVE-2025-63387
Related: #31368